Hi,

A friend of mine is considering Python to write his games in, or apparently he 
is absolutely sure that he is going to use Python. Now everybody who knows me 
knows that I'll always keep on using C++ with no .NET influences and with many 
bad coding practices. Nevertheless, I'd like to know some more about Python. I 
mean, maybe I could incorporate in his cool project (and it really is cool). Of 
course I could go and read some of these excellent O'Reilly beginner e-books, 
but I think that experienced audiogame developers can provide the answers 
quicker and better. So I hope somebody can help me!
1. Is it possible to compile Python scripts in such a way that you can't 
decompile them and have the original source code back? I know that was an issue 
with AutoIt, and still is an issue with many .NET programs.
2. Does Python have such things as structures or perhaps even classes? I really 
like that part of C++, although I can't use it at all yet.
3. Is Python able to interface directly with Windows or even DirectSound, in 
such a way that you don't need libraries like Pygame/SDL?

As said before, I'm really into C (and learning C++), so if these questions 
seem very obvious or stupid... Well... Sorry! <smile>

Thanks!
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