Yeah, I use to use DirectX 9.0C and VS2005 only, but now I've got something 
that uses the older libraries and headers. And as you understand it's very 
difficult to port a whole project to the newest standards.
Anyway, maybe that 9.0 version of summer 2004 still has some 8.2 
functionality... I'll certainly check that.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, January 14, 2008 9:38 PM
Subject: Re: [Audyssey] DirectX 8.1 SDK,


Hi Davy,
As I recall DirectX 8.2 supported all those things. It was a combo of
the DirectX 7 and DirectX 8 sdks with bug fixes and updates. However, I
just tried going to the msdn site where I saw it last and DirectX 8.2
appears to have been removed from the site. The only thing you can get
directly from Microsoft is DirectX 9.0 summer 2004 and later. Anything
earlier than that is no longer available apparently.
I might have the older DirectX 8 sdks laying around here, but I tossed
allot of that stuff in the trash before moving to my current apartment.
I don't even think I have a copy of Visual Basic 6 or Visual C++ 6 any
more just because I don't use anything older than VS 2003 and DirectX 9
myself, and I am suspecting some of that stuff is scheduled for the
trash soon as well.


Davy Kager wrote:
> Hi,
>
> Does the DirectX 8.2 SDK include DirectPlay and full support for oldschool
> things like d3dx8.h and other 3D stuff that has been dropped in version 9?
> And if so, would you mind providing us with a link to this Microsoft-site
> where you can get it?
>
> Thanks!
>


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