Hello everyone, This is just a friendly post letting everyone know I haven't forgotten about all of you, and that I am still trying to get Beta 9 ready for release. Unfortunately, I have run into a couple of bugs that are rather difficult to solve which is the reason for the extremely long wait. First, I am trying to solve the bug where you fall off a platform and you get a generic falling death sound instead of the sound of Angela going splat on some spikes, burning in a fire, or doing a not so graceful dive into a lava pit. I have discovered to my utter dismay the problem is that most of the platforms are at different heights so my code inaccurately catches the death type, and the wrong one is being played back. I am certain I can resolve this bug pretty soon, but it took me a while to trace the code through all the steps of standing on a platform, to it vanishing, and how the death logic is obtained to find the lines of code that need rewritten and modified to fix the problem. Second, I've noticed in Beta 9 Angela will sometimes jump and hang suspended in rare cases. I still have no clue as to the reason for the hanging bug. Most of the time the code exicutes properly, but when it doesn't I don't know why it hangs. To solve this one I am probably going to have to build in an error logging feature that writes this stuff out to a log file so I can follow the games execution from beginning to end which will be no fun. So for Beta 9 I may elect not to fix the hanging bug for now, and move onto other pressing matters. Before anyone asks about levels 7 and up unfortunately I have not had much time to work on designing and fixing them so I will probably not include them in Beta 9 until I have tested them. Though, I hope to have these levels available in the release after Beta 9. Hth.
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