Hello everyone,
This is just a friendly post letting everyone know I haven't forgotten 
about all of you, and that I am still trying to get Beta 9 ready for 
release. Unfortunately, I have run into a couple of bugs that are rather 
difficult to solve which is the reason for the extremely long wait.
First, I am trying to solve the bug where you fall off a platform and 
you get a generic falling death sound instead of the sound of Angela 
going splat on some spikes, burning in a fire, or doing a not so 
graceful dive into a lava pit. I have discovered to my utter dismay the 
problem is that most of the platforms are at different heights so my 
code inaccurately catches the death type, and the wrong one is being 
played back. I am certain I can resolve this bug pretty soon, but it 
took me a while to trace the code through all the steps of standing on a 
platform, to it vanishing, and how the death logic is obtained to find 
the lines of code that need rewritten and modified to fix the problem.
Second, I've noticed in Beta 9 Angela will sometimes jump and hang 
suspended in rare cases. I still have no clue as to the reason for the 
hanging  bug. Most of the time the code exicutes properly, but when it 
doesn't I don't know why it hangs. To solve this one I am probably going 
to have to build in an error logging feature that writes this stuff out 
to a log file so I can follow the games execution from beginning to end 
which will be no fun. So for Beta 9 I may elect not to fix the hanging 
bug for now, and move onto other pressing matters.
Before anyone asks about levels 7 and up unfortunately I have not had 
much time to work on designing and fixing them so I will probably not 
include them in Beta 9 until I have tested them. Though, I hope to have 
these levels available in the release after Beta 9.
Hth.




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