yes, was thinking within the actual game though...  Thanks muchly  
for the notey note!...

Have a totally awesome day!...

Smiles,

Cara  :)


On Jan 19, 2008, at 8:31 AM, Karl wrote:

> Hi,
> As for the main menus, it is possible to use up/down arrows in the
> menus, although the game doesn't mention it.
> Original message:
>>    Hey Thomas, and Jean-Luc, and good morning All!!!...  Happy
>> Saturday!...
>
>
>>   thomas, wow, that's funny, I too, started playing Sound RTS this
>> past week!  lol!  Go figure!  Great minds!...
>
>>   anyway, you can actually create larger maps yourself, and I do
>> believe that you may also be able to play on multiplayer maps in
>> single player?...  I haven't checked this out yet, as I myself, am
>> just starting tut 3 (having just started playing thursday)
>
>>   As far as the interface goes, I tend to agree with you, however I
>> do really like the fact of being able to travel the map using the
>> arrows.  One thing I'd say though, is that the idea of the tab key is
>> really throwing me off in the sense that I'm expecting to be able to
>> control the element I tab to.  I.E. tab to the town hall and be
>> controlling it.  this is giving me pause a bit during gameplay, and  
>> is
>> something I'm really having to get used to...
>
>>   It's just slowing me down a bit is all...  <smile>
>
>>   I also wish there was a way to reassign at least the action key as
>> it seems I'm always getting confused between switching the action and
>> targeting that action.  lol!  (partially the blonde thing lol!)
>
>>   anyway, other than that, I find this game to be really great!
>> <smile>  I especially like the cute lil sounds of the men building
>> buildings and chopping down trees!  lol!  It's way cute!
>
>>   Jean-Luc, as Thomas has already said, this is also just an amazing
>> game in the sense of the whole strategy element, and how well you've
>> implemented it.
>
>> As I've said before, thanks very much for your time and effort in
>> this!  YOU ROCK!!!...
>
>> Smiles,
>
>> Cara  :)
>
>
>> On Jan 18, 2008, at 8:15 PM, Thomas Ward wrote:
>
>>> Hi Jean'Luc,
>>> As a relatively new player of Sound RTS I would like to offer my
>>> thoughts and feedback about Sound RTS. After nearly a week of
>>> playing I
>>> have really grown to enjoy this game immensely. Though, there are  
>>> afew
>>> things I think would improve the game for those just playing in
>>> tootorial mode.
>>> First, I really like the strategy elements the game provides. Not  
>>> only
>>> battle field tactics but having to plan ahead on how you are going  
>>> to
>>> finance the upgrades, army, and defences. It puts the gamer in a
>>> position to ask if he/she wants to upgrade to a castle or build
>>> something else more immediately useful instead. It is elements like
>>> this
>>> that makes the game truly above most Audio games out there.
>>> Second, I have beaten all three tootorials, and I am left with the
>>> feeling what next. Part of my disappointment in beating the game is
>>> the
>>> game currently only has a 3 by 3 playing area. Once you use up all  
>>> the
>>> gold and wood in your posession and crush the enemies in the  
>>> northern
>>> areas there is no continuation from there. I would personally like  
>>> to
>>> see a much larger playing map, such as 10 by 10,  with the ability  
>>> to
>>> build both sides up to having castles, dragons, and catipolts, and
>>> having full skaled engagements on a larger skale in tootorial mode.
>>> Perhaps this is possible in online play, I don't know, but as  
>>> someone
>>> who is not always available for online play I'd like to see this
>>> become
>>> apart of the tootorial mode.
>>> Third, as a personal preference I would like to be able to up and  
>>> down
>>> arrow through the menus rather than tab. I am not sure if anyone  
>>> else
>>> agrees with me but using arrows rather than tab seams much more
>>> natural
>>> to me than tabbing around the screen to find the map or tootorial I
>>> want.
>>> I guess I'll stop here for now, but I did want to express that I
>>> really
>>> think Sound RTS is off to a good start.
>
>
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