This was very interesting, but you made one big blunder, I think?  You said 
"I could get into various technical details on this, but I won't for your 
sanity's sake."

Do you know one list member who is sane?  If so, kick'em off!  They don't 
fit in!  (ornery grin)

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If you don't stand behind our troops,
please, feel free ... to stand in front of them!

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 22, 2008 6:12 PM
Subject: Re: [Audyssey] jaws and self voicing games


> Hi Nicol,
> Personally I advise all my customers to unload Jaws or Window Eyes when
> playing games for a variety of reasons.
> First, games like Montezuma's Return are very system resource intensive.
> At any given time there is several sounds being played, mixed, and
> loaded and unloaded in real time which uses quite a bit of processor and
> memory resources. In addition there are internal clocks, called timers,
> running which draw upon your processor to perform hundreds of
> calculations and enemy AI decisions at or near the same time. The last
> thing you want when playing a game is for another program to be eating
> into your computers speed and memory resources when all that is going on.
> Screen readers as a rule tend to be resource intensive applications in
> themselves. That is why when you load a large program or do a very
> resource intensive task Jaws or Window Eyes will be silent or
> unresponsive until the major process finishes. There is not enough CPU
> output or memory to run both applications at the same time so Jaws or
> Window Eyes tend to get called only after the app has finished doing
> whatever it was doing. I could get into various technical details on
> this, but I won't for your sanity's sake.
> Second, APIs suchas DirectX were designed from the get-go to basically
> acquire and control your computers hardware independantly from the
> Windows event cue. What this means in average human speak is that
> DirectX actually acquires total control of your sound card, keyboard,
> joystick, vidio card, etc unless the developer specifically passes flags
> to let other sound events, mouse events, keyboard events, through to the
> device. Otherwise other apps can't use the device until DirectX releases
> hardware control back to the Windows event cue.
> That is why Window Eyes and especially Jaws can encounter issues running
> at the same time as a game running DirectX DirectInput. Jaws might
> recieve an input call from the keyboard to do something, and your game
> app will recieve the same call to do something else and since both are
> trying to recieve control from the keyboard both actions are carried
> out, or it causes the keyboard to symply lock altogether. The only way
> to avoid this is to unload the screen reader, put it to sleep, or the
> developer has to add some other special keyboard handling in the game to
> let the  Windows keyboard events through when the game does not have
> focus on the screen.
> Although weather or not you unload your screen reader or put it into
> some sleep mode is your choice I do think for the two reasons above it
> is more than compelling reasons not to get into the habit of running
> both at the same time if you can help it.
>
>
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