you got a good point
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Tuesday, January 22, 2008 11:56 PM
Subject: Re: [Audyssey] jaws and self voicing games


> This was very interesting, but you made one big blunder, I think?  You 
> said
> "I could get into various technical details on this, but I won't for your
> sanity's sake."
>
> Do you know one list member who is sane?  If so, kick'em off!  They don't
> fit in!  (ornery grin)
>
> ---
> If you don't stand behind our troops,
> please, feel free ... to stand in front of them!
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Tuesday, January 22, 2008 6:12 PM
> Subject: Re: [Audyssey] jaws and self voicing games
>
>
>> Hi Nicol,
>> Personally I advise all my customers to unload Jaws or Window Eyes when
>> playing games for a variety of reasons.
>> First, games like Montezuma's Return are very system resource intensive.
>> At any given time there is several sounds being played, mixed, and
>> loaded and unloaded in real time which uses quite a bit of processor and
>> memory resources. In addition there are internal clocks, called timers,
>> running which draw upon your processor to perform hundreds of
>> calculations and enemy AI decisions at or near the same time. The last
>> thing you want when playing a game is for another program to be eating
>> into your computers speed and memory resources when all that is going on.
>> Screen readers as a rule tend to be resource intensive applications in
>> themselves. That is why when you load a large program or do a very
>> resource intensive task Jaws or Window Eyes will be silent or
>> unresponsive until the major process finishes. There is not enough CPU
>> output or memory to run both applications at the same time so Jaws or
>> Window Eyes tend to get called only after the app has finished doing
>> whatever it was doing. I could get into various technical details on
>> this, but I won't for your sanity's sake.
>> Second, APIs suchas DirectX were designed from the get-go to basically
>> acquire and control your computers hardware independantly from the
>> Windows event cue. What this means in average human speak is that
>> DirectX actually acquires total control of your sound card, keyboard,
>> joystick, vidio card, etc unless the developer specifically passes flags
>> to let other sound events, mouse events, keyboard events, through to the
>> device. Otherwise other apps can't use the device until DirectX releases
>> hardware control back to the Windows event cue.
>> That is why Window Eyes and especially Jaws can encounter issues running
>> at the same time as a game running DirectX DirectInput. Jaws might
>> recieve an input call from the keyboard to do something, and your game
>> app will recieve the same call to do something else and since both are
>> trying to recieve control from the keyboard both actions are carried
>> out, or it causes the keyboard to symply lock altogether. The only way
>> to avoid this is to unload the screen reader, put it to sleep, or the
>> developer has to add some other special keyboard handling in the game to
>> let the  Windows keyboard events through when the game does not have
>> focus on the screen.
>> Although weather or not you unload your screen reader or put it into
>> some sleep mode is your choice I do think for the two reasons above it
>> is more than compelling reasons not to get into the habit of running
>> both at the same time if you can help it.
>>
>>
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>
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