you got a good point ----- Original Message ----- From: "Charles Rivard" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, January 22, 2008 11:56 PM Subject: Re: [Audyssey] jaws and self voicing games
> This was very interesting, but you made one big blunder, I think? You > said > "I could get into various technical details on this, but I won't for your > sanity's sake." > > Do you know one list member who is sane? If so, kick'em off! They don't > fit in! (ornery grin) > > --- > If you don't stand behind our troops, > please, feel free ... to stand in front of them! > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Tuesday, January 22, 2008 6:12 PM > Subject: Re: [Audyssey] jaws and self voicing games > > >> Hi Nicol, >> Personally I advise all my customers to unload Jaws or Window Eyes when >> playing games for a variety of reasons. >> First, games like Montezuma's Return are very system resource intensive. >> At any given time there is several sounds being played, mixed, and >> loaded and unloaded in real time which uses quite a bit of processor and >> memory resources. In addition there are internal clocks, called timers, >> running which draw upon your processor to perform hundreds of >> calculations and enemy AI decisions at or near the same time. The last >> thing you want when playing a game is for another program to be eating >> into your computers speed and memory resources when all that is going on. >> Screen readers as a rule tend to be resource intensive applications in >> themselves. That is why when you load a large program or do a very >> resource intensive task Jaws or Window Eyes will be silent or >> unresponsive until the major process finishes. There is not enough CPU >> output or memory to run both applications at the same time so Jaws or >> Window Eyes tend to get called only after the app has finished doing >> whatever it was doing. I could get into various technical details on >> this, but I won't for your sanity's sake. >> Second, APIs suchas DirectX were designed from the get-go to basically >> acquire and control your computers hardware independantly from the >> Windows event cue. What this means in average human speak is that >> DirectX actually acquires total control of your sound card, keyboard, >> joystick, vidio card, etc unless the developer specifically passes flags >> to let other sound events, mouse events, keyboard events, through to the >> device. Otherwise other apps can't use the device until DirectX releases >> hardware control back to the Windows event cue. >> That is why Window Eyes and especially Jaws can encounter issues running >> at the same time as a game running DirectX DirectInput. Jaws might >> recieve an input call from the keyboard to do something, and your game >> app will recieve the same call to do something else and since both are >> trying to recieve control from the keyboard both actions are carried >> out, or it causes the keyboard to symply lock altogether. The only way >> to avoid this is to unload the screen reader, put it to sleep, or the >> developer has to add some other special keyboard handling in the game to >> let the Windows keyboard events through when the game does not have >> focus on the screen. >> Although weather or not you unload your screen reader or put it into >> some sleep mode is your choice I do think for the two reasons above it >> is more than compelling reasons not to get into the habit of running >> both at the same time if you can help it. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
