Thomas, Actually, we wrote the stuff over the several years before we released them.
The base code was part of a HIPPA product we shipped years ago. (Then the Republicans stopped enforcing HIPPA. Oh well.) Most of the game-level code was written over 2005 and 2006, which is about typical for game development. But on 1 January, 2007, just after the ball fell, I turned on our Web site and we were live with the first batch of games! Then it was a mad scramble to finish the rest in order to meet our promised ship dates. Which I'm sure you can relate to. An interesting phenomena with respect to the games is that over the last year we've had essentially zero bug reports. Either people are buying them and not playing them, or they just work. Though I know of a few non-fatal bugs that should be fixed before our next release. One of the best programmers I ever worked with taught me to error trap everything: arguments coming in, return values going out. What that does is make it difficult (but not impossible) for me to proceed without first fixing errors I've just made. His code very rarely failed. Another excellent programmer taught me always to embed an event log in my programs. This made his code very robust because he could see its innards as they worked. But the guys who've really shipped a lot of titles are Jim and Ian, working by themselves. I feel lucky to have some good colleagues here to code with. John --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
