Hi William,
Unfortunately, it is near impossible for a small time developer to get 
legal permission to use big name copyrights. Especially, million dollar 
copyrights such as Star Wars, Star Trek, and Tomb Raider. I've already 
been down that road with very nasty and negative results to show for it.
A little over a year ago I began trying to contact Lucas Film Limited's 
copyright office. Getting the proper contact information itself was a 
pain to get, and I kind of think they don't want just anyone applying 
for copyright permission. I finally wrote them a very detailed email of 
why I wanted the copyright, what I was doing, and when I finally heard 
back from someone the response was pretty clear I didn't have a prayer 
of getting a legal license for Star Wars.
There were several reasons that killed my chances in obtaining a legal 
license to use the Star Wars copyrights and trademarks. Let me fill you 
in on those details.
First, you need to understand these guys have big ideas about making 
money. The Lucas Licensing department made it very clear to me that they 
only license to major companies that can afford the licensing fees. 
Usually toy, book, and game companies that have millions of dollars in 
change to toss around. I simply did not have the millions of dollars to 
compete with Hasbro, Bantam Double Day Publishing, etc who spend 
millions in retaining their legal licenses for Star Wars products.
Second, I discovered that Lucas Licensing offers only exclusive 
licenses. What that means that only one company at a time can own a 
license for that type of product. For example, because Hasbro Toys owns 
the license for Star Wars and Indiana Jones action figures Mattel Inc 
can not apply for a license to create a similar product.
As a result because Lucas Arts holds the video game license for Star 
Wars and Indiana Jones video games USA Games can not acquire the rights 
to create a similar product. Even though my games would not be for the 
general public, even though Lucas Arts games are not accessible, I can't 
qualify for a license under the terms of the license agreement.
Finally, you need to understand there isn't enough blind gamers around 
to get large companies interest in taking up the cause of accessible 
gaming. Our mailing list has about 200 active members at any given time, 
and that number is a drop in the bucket compared to the millions of 
people buying mainstream Star Wars products like action figures, books, 
movies, comics, posters, etc. In the scheme of things 200 people just 
don't register as a viable market.
As far as the Tomb Raider copyrights goes I haven't contacted the 
copyright holders for permission mainly because I am not too hopeful of 
acquiring the licenses I want. The existing Tomb Raider products such as 
the movies, toys, and games have sold millions world wide. A small time 
developer such as myself has nothing to offer the copyright holder.
For example, let us say i could license Tomb Raider for 25% of my sales. 
That means if I sold $1000 in sales $250 goes to the copyright holder 
which is mere change to those guys. Almost not even worth collecting 
from me. However, to USA Games that $250 could be spent on sound effects 
for a new game, or I could spend it on my wife's car insurance bill.
Even if I could get the legal rights to do the real Tomb Raider deal 
that $250 would be best spent in my pocket for things I want or need 
rather than giving it away to an ungreatful copyright holder who can do 
without my money.


william lomas wrote:
> simple then, smile, attempt to get the permission if that doesn't work  
> then i agree make a different version
>   


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