Hi,
It is true that STFC 2.0 is still in the works, but I really don't like 
the idea of letting end users modify the ship stats. The idea behind 
STFC was a turn based simulation based on the Star Trek tv series. As a 
result most of the stats were taken strait out of the Star Trek 
technical manuals, or based on information gathered on Star Trek Next 
Generation, Deep Space 9, and Voyager shows.
For example, let us think about the Galaxy-Class. The original 
Galaxy-Class starships such as Enterprise NCC 1701-D carried 250 photon 
torpedoes, shield strength of 2260 gigawatts of power, could sustain a 
maximum warp of 9.6  for 12 minutes, Type X phaser emitters, etc. The 
upgraded Galaxy-Class as seen on DS9 carried an extra 25 photon 
torpedoes and carried some extra armor, but was esentually the same hull 
design, ship specs, as the original Galaxy-Class.
For non-Trek fans I can see their desire to make the game more like 
Smugglers III with ability to add more powerful phaser emitters, better 
shields, better warp engines, but for Trek fans like me it would not be 
true to Star Trek. If you gave the Galaxy-Class an unreasonable amount 
of photon torpedoes like 400 it would be totally untrue to the show, and 
that is a turn off for me. Not only that, but there would be no 
challenge in the game if you could upgrade shields, phasers, and 
torpedoes to a point you are like all powerful.
As it happens I did base most of the starships in STFC 1 on the 
Sovereign-Class, and do to lack of information at the time I got some 
things flat wrong. I hope to correct that in 2.0 when I get a chanse.

shaun everiss wrote:
> UNFORTUNATELY NOT, THAT DOESN'T MEAN THAT THEY COULD BE, 2.0 IS STILL IN 
> DEVELOPMENT, SO TOM MAY WANT TO CONCIDER THAT.
> i HAVE NEVER CONCIDERED A MISSION EDITER, ETC ON THE GAME, OFCAUSE THATS A 
> LOAD MORE WORK THOUGH.
>   


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