This email describes how to build your own tracks for use with Top Speed 2. All
you need is notepad and a microphone to record the soundfile describing your
track in the menu.
You need to create a textfile with the extension .trk.
Look to the zandvoort track for an example.
The file contains triplets of numbers. Each triplet describes part of the
track. A triplet consists of :
1. The type of trackpart :
straight = 0,
shallowLeft = 1,
left = 2,
strongLeft = 3,
hairpinLeft = 4,
shallowRight = 5,
right = 6,
strongRight = 7,
hairpinRight = 8,
straightCrowd = 9,
straightOcean = 10,
straightRunway = 11
2. The surfacetype :
asphalt = 0,
gravel = 1,
water = 2
3. The length of that perticular part of the track, the minimum length is
5000. The number doesn't have a unit, but you could say that it is more or
less in centimeter.
The end of the track is indicated with a "-1" and the file ends with an
optional 0 or
1 indicating weather :
sunny = 0,
rain = 1
The filename needs to end on ".trk" and needs to be placed in the "Tracks"
folder of the game. Next you need a wave file with the same name as the track
containing the sound to be played in the menu. So if your trackfile is called
mytrack.trk, you alse need to have a mytrack.wav in the Tracks folder.
If the filename starts with "adv" it indicates a streetadventure (although it
will still appear in the "single race" and "time trial" menu). This means the
tracks are much narrower and there is only one lap. I don't know if the
computer adversaries will be smart enough to drive them though.
Good luck,
Davy loots,
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