[Audyssey] This email describes how to build your own vehicles for use with Top Speed 2. All you need is notepad and a microphone to record the sou ndfile describing your car in the menu. You can use your own soundfiles for the different sounds o f the car, but you can also use the ones already included in the game. You need to create a text file with the extension .vhc.Look at the stree tracer.vhc file for an example. The file c ontains several variables describing your car. H ere's for example the description of the blackbi rd racecar : *** begin vehicle file *** engineso und=car1throttlesound=car1startsound=car1hor nsound=car1acceleration=13deceleration=40top speed=17000idlefreq=22050topfreq=55000shiftf req=26000numberofgears=5steering=160steering factor=60haswipers=1 *** end vehicle file *** Warning : spaces and capitle letters are importa nt in this file, so the easiest and safest way t o create a car is to start from an existing file .I'll go over each variable :1. The first variable is "enginesound". It describes the standard engine sound. The value of this variabl e can be any wave file you place in the vehicles f older. If you want to use e.g. the file "e ngine.wav" as a loopsound for the engine, th is line will read:enginesound=engine.wavMake sure your sound sounds good in a loop to get the best result. The soundfile must be a mono sound .If you want to use a sound included in the game , the possible values are :car1, car2, car 3, car4, cycle1, cycle2 2. The next variab le is "throttlesound". This is a sound that is used when the user presses the throttle to give the engine sound that extra punch. It must also be a looping sound. In the game only the Firefo w racecar has this sound defined. So if you want to use an ingame sound you can set it to :car2 3. The variable "startsound" describes the s ound for starting your car. If you want to use a n ingame sound, you can set it to one of the fol lowing :car1, car2, car3, car4, cycle1 , cycle2 4. The variable "hornsound" descr ibes the sound that's used for the car's horn . It must be a looping sound. If you want to u se a sound from an ingame car, use one of the fo llowing values :car1, car2, car3, car4, cycle1, cycle2 5. The variable "acceleration " describes how fast the car can accelerate. 6 . The variable "deceleration" decribes how w ell the brakes of your car work. 7. The variab le "topspeed" describes the maximum speed of y our vehicle. To give you an idea, the topspeed of the blackbird is 17000. To topspeed of the Q uattro is 26000. 8. The next three variables a re used to play the engine sounds correctly, pla y with the values until your car sounds right :- idlefreq : the frequency at which the enginesou nd plays when car idles, probably the equal to t he bitrate of your file- topfreq : the frequency at which the enginesound is played when the car r eaches topspeed. Should be higher then the idlef req. A good starting point is double the value o f the idle frequency- shiftfreq : should be in b etween the idle frequency and the top frequency. This is the frequency the engine begins after a g ear switch. 9. The variable "numberofgears " describes the... well... the numbe r of gears. 10. The variable "steering" de scribes how well the car steers. 11. The varia ble "steeringfactor" describes how much the st eering capability diminishes when speed increases , or to put it simple : how well you car behav es at high speeds. This is put in percentages so it should be a value between 1 and 100. A value of 100 indicates the car steers just as well at t opspeed as when going slow. 12. The variable "haswipers" says whether or not your car has g ot windshieldwipers to use when it rains. A valu e of "1" says it does have wipers, a value o f "0" says it doesn't. Just like with the track, you need to create a .wav file containi ng a sound describing your car that will be used i n the game menu. It has to be named exactly like the .vhc file. That's it. You can leave v ariables out of the file and the game will use def aults.Original mail from Davy Loots: Building your own cars for Top Speed 2.x,

Mon, 04 Feb 2008 11:28:14 -0800

This email describes how to build your own vehicles for use with Top Speed 2. 
All you need is notepad and a microphone to record the soundfile describing 
your car in the menu. You can use your own soundfiles for the different sounds 
of the car, but you can also use the ones already included in the game.
 
You need to create a textfile with the extension .vhc.
Look at the streetracer.vhc file for an example.    


 
The file contains several variables describing your car. Here's for example the 
description of the blackbird racecar :
 
*** begin vehicle file ***
 
enginesound=car1
throttlesound=car1
startsound=car1
hornsound=car1
acceleration=13
deceleration=40
topspeed=17000
idlefreq=22050
topfreq=55000
shiftfreq=26000
numberofgears=5
steering=160
steeringfactor=60
haswipers=1
 
*** end vehicle file ***
 
Warning : spaces and capitle letters are important in this file, so the easiest 
and safest way to create a car is to start from an existing file.
I'll go over each variable :
1. The first variable is "enginesound". It describes the standard engine sound. 
The value of this variable can be any wave file you place in the vehicles 
folder. If you want to use e.g. the file "engine.wav" as a loopsound for the 
engine, this line will read:
enginesound=engine.wav
Make sure your sound sounds good in a loop to get the best result. The 
soundfile must be a mono sound.
If you want to use a sound included in the game, the possible values are :
car1, car2, car3, car4, cycle1, cycle2
 
2. The next variable is "throttlesound". This is a sound that is used when the 
user presses the throttle to give the engine sound that extra punch. It must 
also be a looping sound. In the game only the Firefow racecar has this sound 
defined. So if you want to use an ingame sound you can set it to :
car2
 
3. The variable "startsound" describes the sound for starting your car. If you 
want to use an ingame sound, you can set it to one of the following :
car1, car2, car3, car4, cycle1, cycle2
 
4. The variable "hornsound" describes the sound that's used for the car's horn. 
It must be a looping sound. If you want to use a sound from an ingame car, use 
one of the following values :
car1, car2, car3, car4, cycle1, cycle2
 
5. The variable "acceleration" describes how fast the car can accelerate.
 
6. The variable "deceleration" decribes how well the brakes of your car work.
 
7. The variable "topspeed" describes the maximum speed of your vehicle. To give 
you an idea, the topspeed of the blackbird is 17000. To topspeed of the Quattro 
is 26000.
 
8. The next three variables are used to play the engine sounds correctly, play 
with the values until your car sounds right :
- idlefreq : the frequency at which the enginesound plays when car idles, 
probably the equal to the bitrate of your file
- topfreq : the frequency at which the enginesound is played when the car 
reaches topspeed. Should be higher then the idlefreq. A good starting point is 
double the value of the idle frequency
- shiftfreq : should be in between the idle frequency and the top frequency. 
This is the frequency the engine begins after a gear switch.
 
9. The variable "numberofgears" describes the... well... the number of gears.
 
10. The variable "steering" describes how well the car steers.
 
11. The variable "steeringfactor" describes how much the steering capability 
diminishes when speed increases, or to put it simple : how well you car behaves 
at high speeds. This is put in percentages so it should be a value between 1 
and 100. A value of 100 indicates the car steers just as well at topspeed as 
when going slow.
 
12. The variable "haswipers" says whether or not your car has got 
windshieldwipers to use when it rains. A value of "1" says it does have wipers, 
a value of "0" says it doesn't.
 
Just like with the track, you need to create a .wav file containing a sound 
describing your car that will be used in the game menu. It has to be named 
exactly like the .vhc file.
 
That's it. You can leave variables out of the file and the game will use 
defaults.
 
Have fun!
Davy Loots,


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