WHY JUMP, BATTLE i WOULD THINK. aLTHOUGH SINCE WE AR CHANGING THE GAME, WE CAN HAVE 1 SWORD THAT DOES NOT BREAK, WELL UNLESS YOU FIGHT SOMETHING WITH A THICK SKIN THEN YOU NEED ANOTHER. wHAT ABOUT FISTS. At 03:30 p.m. 11/02/2008, you wrote: >Hi bryan, > >I do hear yours and Thomas's point on this. It was just a matter of physics >and such. and yes I do understand this is a game. But snakes, large spiders, >and rolling skulls are easily understood that they can be jumped over. A sword >wielding skeleton would be too large to just jump over. Maybe a skeleton torso >that crawls after you might work. > > That is my point. I hope I am making it clear. not trying to be argumentative. > >Either way, I will be very happy with whatever modifications Thomas makes to >this project. > >Rich >----- Original Message ----- >From: Bryan >Sent: Sunday, February 10, 2008 5:44 PM > > >Actually in an ancient temple like that it does fit. Why not have it guarded >by the undead forms of those who protected it in life? Skeletons are, unless >I'm muh mistaken, a form of undead. >--- >Gamers mailing list __ [email protected] >If you want to leave the list, send E-mail to [EMAIL PROTECTED] >You can make changes or update your subscription via the web, at >http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >All messages are archived and can be searched and read at >http://www.mail-archive.com/[EMAIL PROTECTED] >If you have any questions or concerns regarding the management of the list, >please send E-mail to [EMAIL PROTECTED]
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