swinging swords! awesome! or metal spikes that drop from the ceiling when 
you step on a trap. . ouch!

----- Original Message ----- 
From: "william lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 11, 2008 6:51 AM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> hi i reckon the traps at the moment in the game are too easy so yeah
> swinging swords and other things make it worth it in my view
>
> On 11 Feb 2008, at 11:47, Bryan wrote:
>
>> I've just always heard in legends that a lot of temples and places
>> like that
>> were guarded, at least in part, by some form of undead. Then there
>> were of
>> course other traps like swinging blades, slamming metal jaws like in
>> Prince
>> of Persia and things like that that you had to time carefully in
>> order to
>> avoid. Think of it as those annoying lasers in Super Liam except
>> that those
>> won't kill you instantly the way, say, the jaws would.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message -----
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Sunday, February 10, 2008 10:05 PM
>> Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>>
>>
>>> Hi Bryan,
>>> I really like this idea of undead warriors such as zombies and
>>> skeletons
>>> in Angela's Quest. I'm not sure of the exact specifics how they
>>> exist,
>>> but I suppose it could be explained by some ancient native American
>>> magic, potions, or an evil god or guardian that keeps them alive.
>>>
>>> Bryan wrote:
>>>> Actually in an ancient temple like that it does fit. Why not have it
>>>> guarded
>>>> by the undead forms of those who protected it in life? Skeletons
>>>> are,
>>>> unless
>>>> I'm muh mistaken, a form of undead.
>>>>
>>>
>>>
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>>
>>
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