Well that's sort of what those jaws were in Prince of Persia. They weren't 
spikes but it was the same thing.They were like these big metal blades that 
would slam into the floor and slice you in half if you walked under them at 
the wrong moment. Then the later games also did feature those swinging and 
spinning blades that wouldn't kill you right away but they did a lot of 
damage.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Yohandy" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 11, 2008 6:54 AM
Subject: Re: [Audyssey] Montezuma's Return Progress Report.


> swinging swords! awesome! or metal spikes that drop from the ceiling when
> you step on a trap. . ouch!
>
> ----- Original Message ----- 
> From: "william lomas" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, February 11, 2008 6:51 AM
> Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>
>
>> hi i reckon the traps at the moment in the game are too easy so yeah
>> swinging swords and other things make it worth it in my view
>>
>> On 11 Feb 2008, at 11:47, Bryan wrote:
>>
>>> I've just always heard in legends that a lot of temples and places
>>> like that
>>> were guarded, at least in part, by some form of undead. Then there
>>> were of
>>> course other traps like swinging blades, slamming metal jaws like in
>>> Prince
>>> of Persia and things like that that you had to time carefully in
>>> order to
>>> avoid. Think of it as those annoying lasers in Super Liam except
>>> that those
>>> won't kill you instantly the way, say, the jaws would.
>>> Time is an illusion, lunchtime doubly so.
>>> ----- Original Message -----
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Sunday, February 10, 2008 10:05 PM
>>> Subject: Re: [Audyssey] Montezuma's Return Progress Report.
>>>
>>>
>>>> Hi Bryan,
>>>> I really like this idea of undead warriors such as zombies and
>>>> skeletons
>>>> in Angela's Quest. I'm not sure of the exact specifics how they
>>>> exist,
>>>> but I suppose it could be explained by some ancient native American
>>>> magic, potions, or an evil god or guardian that keeps them alive.
>>>>
>>>> Bryan wrote:
>>>>> Actually in an ancient temple like that it does fit. Why not have it
>>>>> guarded
>>>>> by the undead forms of those who protected it in life? Skeletons
>>>>> are,
>>>>> unless
>>>>> I'm muh mistaken, a form of undead.
>>>>>
>>>>
>>>>
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>>>
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