That depends on where the arrow hits, and how well the person can aim. lol.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Andy Smith" <[EMAIL PROTECTED]>; "Gamers Discussion list" 
<[email protected]>
Sent: Thursday, February 14, 2008 10:54 AM
Subject: Re: [Audyssey] using weapons in MOTA


> An arrow, shot properly, should kill on the first attempt.  Reality.
>
> ---
> If you don't stand behind our troops,
> please, feel free ... to stand in front of them!
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> ----- Original Message ----- 
> From: "Andy Smith" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, February 14, 2008 4:14 AM
> Subject: Re: [Audyssey] using weapons in MOTA
>
>
>> Yeah, so a skeliton for example with a sword would take, I dunno maybe 5
>> or so
>> shots or something, whereas with a bow/arrow it would take 2 or 3 shots 
>> or
>> something. And I
>> noticed the new destroy sound for a skeliton, it is different.
>>
>>
>> On Wed, 13 Feb 2008 23:48:10 -0500, Yohandy wrote:
>>
>>
>>>well what if the monster's have a certain amount of hit points, and each
>>>
>>>weapon does different damage? a shotgun could do way more damage than
>>>simply
>>>your fists or a sword. not sure how painful this would be to program
>>>though.
>>>
>>>----- Original Message ----- 
>>>From: "Thomas Ward" <[EMAIL PROTECTED]>
>>>To: "Gamers Discussion list" <[email protected]>
>>>Sent: Wednesday, February 13, 2008 11:43 PM
>>>Subject: Re: [Audyssey] using weapons in MOTA
>>>
>>>
>>>>Hi Bryan,
>>>>I for one have to agree. If you have a sword you should be able to have
>>>>unlimited or nearly unlimited use with it. Over time it might get dull,
>>>>but it wouldn't be like lost after the first swing.
>>>>However, I do here others suggestions that unlimited weapon usage could
>>>>make the game slightly too easy. Most games have a set of checks and
>>>>balances with combat. If you have bows and arrows your attacks are
>>>>limited to the number of arrows in your inventory. If you have a gun
>>>>like a magnum, shotgun, Uzi, machine gun, whatever your combat attacks
>>>>are limited to the ammo on hand. So we need to find some sort of equal
>>>>balance like that here.
>>>>Hmmm... Although, some games do have a few weapons that are unlimited.
>>>>In Tomb Raider Lara's Pistil, I think it is a 38, has unlimited ammo.
>>>>However, while you can shoot an endless amount of bullets the pistil is
>>>>a very week weapon. The Shotgun is a powerful weapon, but you only
>>>>pickup 10 or 12 shells at a time. So while powerful your ammo resupplies
>>>>are limited to keep you from being too powerful.
>>>>
>>>>Bryan wrote:
>>>>>I still think weapons should be reusable. Realistically a sword 
>>>>>wouldn't
>>>>>just go away after one use.
>>>>>
>>>>
>>>>
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