Hi Ari, I like your ideas but partly why I mentioned a cricket board game 
already popular and in existence is because that must be a easier option to 
get a cricket game off the ground.  The dev wouldn't have to be an expert in 
the game, just convert the written rules and give it some atmospheric sound 
effects and playability.  The 20 20 version would also be an easier version 
of the game to start
off with.  But hey!  What do I know about programming?
Mark.----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, February 16, 2008 2:27 PM
Subject: Re: [Audyssey] UK devs any1 4cricket


> Hi Mark,
> I think at the moment, for cricket fans like us, and even football, it's
> just a fantasy for the moment. These sports are so popular that, as I've
> said forever, it would be great to give such projects to RNIB or, for the
> football, let blind organisations all over Europe come together to produce 
> a
> mega game. As far as I'm concerned, if you want a really good cricket game
> with teams, sounds, and commentary, that's probably not something you just
> want one guy to do, you need much feedback, you need people from all over
> the cricket world like us from South Africa, our Ausie, Kiwi, New Zealand
> and English pals, and of course India, I mean, there are many blind people
> in India, I actually would think that organisations could cooperate on a
> cricket game as well. Well, at the moment, your only choice is Batrick, we
> can do that in the meantime. When I think of a cricket game, I'm thinking 
> of
> some sort of solution where we could use stereo again, where, let's say, 
> the
> batsman has an area stretching from the far left to the far right, the
> bowler tries and bowls, and the batsman maybe tries to move towards the 
> ball
> and hit it, he can hit it to different directions, but there are many 
> other
> complex things like fielding and things, I don't want a game where I just
> press a number for the shot I want, I've always thought that sports games
> should really most of the time hardly ever be down to luck, and that, if 
> you
> time or do your moves exactly according to extreme split-second timing, 
> you
> should get results, because a sports game like cricket and football for 
> me,
> quite a bit of the time it can work a little bit on randomness, but rather
> also work on whether you're able to keep focus and concentrate, or, if you
> use some players and make them run too much, they get tired.
> Ari
>
>
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