harder and more complex system, once I'd worked out the punch vs counter 
punch system I finished both versions of the savage gambit extremely 
quickly, ---- the game turned into essentially glorified boppit, more audio, 
taunts and nastiness from the enemy boxers would also be nice.

for a complex system, ----- hmmmm, how about a power meter which builds up 
as you block and punch successfully which could let you perform super 
punches, ---- the more build up, the harder the punch you eventually get, 
and the more likely it would be to kko the enemy, -but also the longer 
they'd have to build up as well.

You could also considder adding movement towards and away from your 
opponent, ----- the closer the more damage you do, but the faster their 
punches come, the further the slower their punching rate but the less damage 
you do, ---- and of course have the enemies close in or move away as well, 
thus giving some more rythmic variety to the game, and making play more 
tactical (moving away to get a break, trying to keep an optimum distance 
etc).

Just my thoughts there, some of these things implimented would be great!

Beware the Grue!

Dark.
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