harder and more complex system, once I'd worked out the punch vs counter punch system I finished both versions of the savage gambit extremely quickly, ---- the game turned into essentially glorified boppit, more audio, taunts and nastiness from the enemy boxers would also be nice.
for a complex system, ----- hmmmm, how about a power meter which builds up as you block and punch successfully which could let you perform super punches, ---- the more build up, the harder the punch you eventually get, and the more likely it would be to kko the enemy, -but also the longer they'd have to build up as well. You could also considder adding movement towards and away from your opponent, ----- the closer the more damage you do, but the faster their punches come, the further the slower their punching rate but the less damage you do, ---- and of course have the enemies close in or move away as well, thus giving some more rythmic variety to the game, and making play more tactical (moving away to get a break, trying to keep an optimum distance etc). Just my thoughts there, some of these things implimented would be great! Beware the Grue! Dark. ----- --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
