Not for me it didn't, and I read the thing. I just thought the interface was 
too complicated.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, February 19, 2008 8:17 AM
Subject: Re: [Audyssey] Any suggestions for the savage gamut?


>I actually disagree there Bryan, getting to grips with the interface was 
>the
> only challenge I found in the game. the manual explained the key combos 
> for
> punches and counter punches fairly well, and once you'd learnt these the
> game became easy.
>
> beware the Grue!
>
>
> Dark.
> ----- Original Message ----- 
> From: "Bryan" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, February 19, 2008 3:11 PM
> Subject: Re: [Audyssey] Any suggestions for the savage gamut?
>
>
>> Certainly. A less complicated interface would be nice. I simply can't
>> remember all those key combinations.
>> Time is an illusion, lunchtime doubly so.
>> ----- Original Message ----- 
>> From: "Yohandy" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, February 19, 2008 7:53 AM
>> Subject: [Audyssey] Any suggestions for the savage gamut?
>>
>>
>>> Hey all,
>>> Damien can't send any email, so I'm posting this on his behalf. Is there
>>> anything you guys want him to work on for this game? He took over the
>>> project so if you guys have any suggestions make sure to let him know!
>>> Good day to you all!
>>>
>>>
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>>
>>
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>
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