VERY GOOD BOOKS, BUT THAT IS FOR ANOTHER LIST AND TOPIC.
----- Original Message ----- 
From: "tim kilgore`" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 14, 2008 8:57 PM
Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?


> That would be really cool.  Could yo have a payment of softs for the 
> engine.
> I think if I didn't have to do a lot of the coding, I'd love to see what
> games I could develop.  I've always wanted to develop a Left Behind Game.
>
>
> It would be a free game of course due to copy right issues.
>
> Tim
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, March 14, 2008 7:34 AM
> Subject: Re: [Audyssey] USA Games engine was GMA Game Engine?
>
>
>> Hi Andy,
>> No. What I meant about dropping walls and doors is that you will be able
>> to pull up a menu of items to place onto the form, select it, and then
>> it will place it on the form for you creating the necessary code for you
>> automatically. Here is a simple example.
>> Let us say you want to draw a piece of wall at 0, 0, 0. You would use
>> the arrow keys to get to 0, 0, 0. Sapi would say nothing. Ok, press d to
>> bring up a list of things to draw. Select wall from the menu. After you
>> press enter on wall a chunk of wall is placed in 0, 0, 0. Now, if you
>> arrow to 0, 0, 0 it would say wall. When you save your level file you
>> would have a piece of wall at 0, 0, 0.
>> It has nothing to do with Maze craze other than you could in theory make
>> your own Maze Craze game if you wished.
>>
>> Andy wrote:
>>> Stupid comparison coming up, but still would be interesting to
>>> know.
>>>
>>> When you say "drop doors and walls", that kind of reminds me of
>>> maze craze from dan z games.  Is it going to be something to
>>> imilar to that?
>>>
>>
>>
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>
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