Copyrights and Commercial Games

by Thomas Ward

March 14, 2008

When I first began writing my own accessible games in 2004 I had many  
dreams of
creating games like Tomb Raider, Star Wars, Star Trek, etc and  selling 
them. I honestly
hadn't thought much about the copyright issues  involved in making my 
own versions
of Tomb Raider, Star wars Jedi  Knight, or Star Trek Elite Force. All I 
knew is I
wanted to create my  own games, and do my best to clone the games I use 
to love to
play.
However, soon after completing my first game, Star Trek Final Conflict,  
I attempted
to legally obtain the rights to publish, sell, and make  games based on 
Star Trek,
Star Wars, etc. As it turned out contacting  the parent companies 
involved was a
very difficult task. Even when I did  make contact with the parent 
companies who
owned the copyrights it was  made very clear to me that if you don't 
have millions
of dollars to  license the copyrights, a team of lawyers working for 
you, and you
aren't a major company you might as well forget it. People like  
Paramount, Lucas
film, etc tend to only deal with major companies with  money and legal 
power to license
their trade marks for toys, games, and  other products. So I began 
researching U.S.
copyright laws to see if  there were any legal way to get around paying 
millions
of dollars to  company x to use Lara Croft, Darth Vader, or the starship 
Enterprise
in  my next game title.
Before we can actually talk about copyright law we need to first  
understand what
can and can not be copyrighted by an individual or  company. Under U.S. 
copyright
law a copyright can only be granted if the  copyright is an original 
work or creation,
the copyright is unique, and  is fixed in a medium such as a motion 
picture, audio
recording,  photograph, painting, book, etc. Certain elements of a work 
may not be
copyrighted if it is not an original work, if the creation is common, 
or  it is an
idea. If that all sounds confusing here is some real world  examples of 
what can
and can not be copyrighted in a commercial game.
Let us assume that you want to create a cops and robbers style game.  
Under U.S.
copyright law you can not copyright generic game characters  such as 
policemen, robbers,
prostitutes. You also can not copyright  everyday items such as police 
revolvers,
police cars, police radios,  etc. You can not copyright actual places 
such as New
York, Washington  DC, Boston, etc.
Now, let us assume you name your detective Dick Tracey and the crime  
boss Big Boy
Al Caprice. You decide you want your cops and robbers game  to be set in 
Chicago.
Now, do you have something you can copyright yet?
Not exactly. Just because you have named your characters and set the  
story in Chicago
doesn't make it an original work you can copyright. In  order to turn 
your cops and
robbers game into a copyrighted work you  must create a unique story and 
profile
for the characters that will  qualify it as an original work. For 
example, in the
chart below I will  create a profile that will make my Dick Tracey 
character an original
character.

Name: Dick Tracey
Age: 35
Height: 6 ft.
Weight: 165 lb.
Race: white
Clothing: brown pants, trench coat, and hat
Books: murder mysteries and true crime
Music: opera
Employment: Chicago police detective
Girl  friend: Tess Trueheart
Home: Chicago
Weapon: 357 Magnum

At this point we can obtain a copyright and trade mark for Dick Tracey  
as we have
created a unique identity for our game character. While  individually 
none of the
items in the profile are unique as a whole they  create an established 
character.
We now know that Dick Tracey wheres  brown pants, trench coats, and 
hats. He carries
a 357 Magnum, has a girl  friend named Tess Trueheart, works for the 
Chicago police,
is a  detective, etc. If we come up with some photographs and images for 
Dick  Tracey
the game character for all intents and purposes is an original  
creation, and now
falls under copyright protection as well as any  supporting characters 
such as Al
Caprice and Tess Trueheart.
One of the most difficult questions I have had to research is once a  
character,
story, game, song, etc has been copyrighted can I use it in  my own 
games? Well,
it is actually a difficult question to answer  because current U.S. 
copyright law
is not clear where copyright  protection ends and fair use begins. There 
are, however,
some general  guidelines in the copyright laws on fair use that helps 
give us a
clearer idea of what we can and can not do with accessible games based  
on movies,
books, and commercial games that are copyrighted.
Under current U.S. copyright law there are some provisions for fair use  
of copyrighted
works including commercial games. A copyrighted work may  be used for 
criticism,
research, news, advertisement, non-prophet  educational instruction, 
etc. In addition
any copyrighted works used  under the fair use provisions must come with 
a disclaimer
or citation of  the original copyright owner and their copyright rights. 
A copyrighted
work can not be resold, traded, transfered, or copyrighted without the  
copyright
holders permission.
As I currently understand the U.S. copyright laws if a game developer  
such as USA
Games, PCS Games, GMA, etc wanted to make a Harry Potter,  Spider Man, 
Tomb Raider,
or Star Wars style game it would have to meet  the following provisions. 
The game
would have to be free, be  redistributed as educational or research 
software, and
have to include a  disclaimer of the original copyright holder/holders. 
Basically,
in short  we are talking about a totally free, probably open source, 
game that  gives
the original copyright holder/holders full rights to the game and  story 
line.
One question most people ask about is fan fiction. Everyone usually  
wants to know
if they can use Star Wars, Tomb Raider, Star Trek, and  Harry Potter in 
their own
stories, games, etc if it is done as free fan  fiction. Under current 
copyright law
the matter is usually determined by  the copyright holder's end user 
license agreement
for the copyrighted  work in question. Some copyright holders are more 
open to fan
fiction  than others. Some have no problems with fan fiction, and others 
are  known
to be fanatically protective of their copyrights.
For example, in my research I discovered Universal Pictures the  
copyright holder
for such TV shows as Xena Warrior Princess, Hercules  Legendary 
journeys, and Battlestar
Galactica are very open to free fan  fiction. There are a number of Xena 
Warrior
Princess fan fiction sites  that have been awarded approval from 
Universal Pictures.
On the other hand there are also copyright holders such as Lucas Film  
Limited which
are extremely fanatical about their copyrights to Star  Wars and Indiana 
Jones. In
reading their copyright agreements any and  all fan fiction is forbidden 
and offenders
could be sued by Lucas Film  for damages. This obviously makes it 
difficult for anyone
to legally use  Star Wars or Indiana Jones trade marks in any stories, 
games, or
fan  fiction work available to the Audyssey community.
In short if you are thinking of something Harry Potter, Spider Man,  
Super Man, Xena,
Star Wars, or Star Trek for your next game the first  place to start is 
read the
end user license agreement related to the  material on the copyright 
holders web
site or supplied with the product.  If the copyright holder is extremely 
strict about
copyrights, even if  you claim fair use, there is a possibility of being 
sued. If
the  copyright holder is ok with fan fiction or indifferent to it then 
you  can probably
legally make accessible games using your favorite  characters, stories, 
and so on
provided they are free and meet fair use  guidelines.
What happens if you are sued for copyright infringement? the court can  
issue an
injunction to stop production of your work, order your work to  be 
destroyed, and
possibly award the plaintiff monetary damages from  $200 to $100000. 
However, in
order for the copyright holder to sue for  monetary damages it must 
prove to the
court that they have suffered  financially do to your copyright 
infringement. As
fan fiction has proven  over the years to help sales, not hurt sales, 
most court
cases involving  fan fiction never go to trial or never go passed a 
simple injunction
to  stop production of your work.
Finally, I've heard a lot of people on the Audyssey list ask what about  
accessibility.
Why can't we make a copy of Jedi Knight since the  original game is  not 
accessible?
Why can't we adapt something to our needs?
I've been doing some research into this area, and the U.S. copyright  
laws are still
unclear about where we stand as far as adapting  copyrighted materials 
for accessibility
purposes. What I can say if a  game developer were to attempt to adapt 
Tomb Raider,
Jedi Knight, Halo,  etc to an accessible format they would probably 
stand a good
chance in  court under the fair use copyright provisions. Especially, if 
the game
was free, designed in a specialized format for the blind only, and a  
disclaimer
acknowledges the original copyright holder of the work.
For example, under the fair use provisions, U.S. Public Law 9-22, 
states  that written
materials such as books, magazines, articles, may be  reproduced in a 
free and specialized
format such as braille, audio,  digital, etc. While Public Law 9-22 has 
nothing to
do with games it does  show how the fair use provisions of the U.S. 
copyright laws
may be used  as a mottle for games, descriptive video, and other forms 
of  entertainment
that is normally denied to us through inaccessibility.  However, until 
the matter
is settled in court writing accessible games  using copyrighted game 
stories, characters,
etc is still a complicated  and tricky business for accessible game 
developers.
For the purposes of this article I primarily referred to the current  
state of U.S.
copyright law. If you live in a country other than the  U.S.A. you 
should review
your own country's copyright laws. I've  discovered there is no such 
thing as kooky
cutter, one size fits all,  copyright rules that applies world wide. The 
European
Union has a much  stricter view of copyright laws and rights than does 
the U.S.Under
France's copyright laws certain license agreements such as the General  
Public License
agreement used for Linux and other open source software  is not 
applicable in France.
This has made things difficult for  companies such as Novel, Sun, Red 
Hat, etc that
use open source GPL type  licenses on some of their software products. 
So just because
it is legal  to do one thing in one country it may not be legal in your 
own country.


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