Hi Dickson, Well, of late there has been some discussion of making STFC 2 more like a Lonewolf type game where you command a single starship sent out on missions to intercept a suspicious cargo ship, patrol a sector of space, or investigate an attack along some neutral zone. Obviously, as the mission unfolds there will be Borg cubes, Romulan warbirds, Cardassian Cruisers, Rogue Klingon's, involved in the missions plot. It will be up to you to destroy, neutralize, or carry out some action to complete the mission. At least that is one idea currently out on the table. As far as upgrades goes that is a tricky question. If I chose the mission styled play above upgrades wouldn't be an option unless it was mission specific. For example, in one of the STNG episodes, called Pegasus, the Enterprise returns to the site of Riker's former ship, Pegasus, which had been involved in testing phase technology. As the plot unfolds Picard is forced into the decision of breaking treaty by using the phase technology in order to escape the asteroid that the Romulan warbird, Terix, had trapped the Enterprise in. In such an instance the technology upgrade would bea temperary but an important part of that specific mission. Another thought I have had about this idea of upgrades is rather than give the player one starship to play with is present the player with a list of classes of starships to choose from. Each ship would have advantages or disadvantages in a mission. Some are faster, some are better armed, some have experimental or better sensor systems than others.
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