I agree with Charles on this one, carrying out an escort mission with a 
heavily armed galaxy class cruser is one thing, being able to win through 
with an intrepid class ship would be quite another.

but I also like the idea of having upgrades to ship systems available during 
the plot, so that the gameplay changes.

the enterprise is afterall the federation's flagship, and always has top of 
the line equipment, but quite often in the trek series they encounter 
federation ships with less top grade equipment, either through damage or 
just through wearing out.

It would make sense to me that the game would start with a ship with average 
equipment performing run of the mill missions such as patrol duty or 
carrying supplies (though of course people like the firregi, rogue Klingons 
or pakleds might make such missions less routine), then later on, when your 
a more renowned and experienced captain, your ship gets a refit and your 
sent out exploring the unknown, guarding the neutral zone or fighting off 
borg attacks.

Even more interestingly, you could give the players a choice of missions, 
and offer upgrades as hidden rewards to some of them. I don't mean in the 
smugglers 3 sense (obviously the federation aren't that mercinary), only 
that if you heroically fight off some Klingons, and then head back to earth, 
you could be given a refit in preparation for some more dangerous missions 
later, where as if you do not choose to encounter the Klingons, or don't 
take the mission back to earth, you hever have chance for a refit.

thus you could have hidden bonuses in the game depending upon which path the 
player choose, and even more replay value.

Beware the Grue!

Dark.
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