Two words for you. Sounds awesome. I was hoping for a side scroller since 
there really aren't tat many accessible ones, but MOTA sounds like it'll be 
a lot cooler for all these changes. Can't wait to play it.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 21, 2008 8:54 AM
Subject: [Audyssey] What's Ahead For MOTA Beta 2.


> Hello everyone,
> Over the passed couple of weeks I have received some inquiries about
> Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
> can answer as many questions at once as well as give all of you gamers
> an awesome sneak peak into MOTA Beta 2. There is a lot changing under
> the hood of the new MOTA game engine, and there is a lot of new features
> coming your way. In addition Mysteries Of the Aztecs is getting an
> expensive sound upgrade which will make the audio environment sound so
> much more realistic.
> First, let us explore the new game story. It is no secret that the Tomb
> Hunter series is USA Games new line of games similar to the Tomb Raider
> games produced by Core Design and Edos Interactive. While USA Games is
> forbidden by copyright law to use the official Tomb Raider trade marks
> and its leading character, Lara Croft, we hope our Tomb Hunter games
> will capture the Tomb Raider spirit in all other respects. Our leading
> character, Angela Summers, is an archaeologist with a variety of Lara
> Croft style moves such as back flips, jumps, forward and reverse rolls,
> safety drops, and other skills. In addition Angela is well versed in a
> variety of fire arms including her trusty 9 Millimeter Browning, 357
> Magnum, Shotgun, and the M-16 assault rifle.
> Our game begins high above the Amazon rain forest as Angela Summers
> parachutes into the jungle where Dr. Pierre Romo's expedition went
> missing one year ago. Armed with her trusty 9 Millimeter Browning, two
> med kits, her laser sight, and an emergency radio she sets off on foot
> to find the Aztec Temple of death. In the first level Angela must work
> her way through the jungle on foot picking up gold coins, diamonds,
> reloads for her Browning, and fend off giant spiders and snakes.
> Inside the temple proper Angela must avoid several traps including lava
> pits, spikes, swinging blade traps, pits of fire, and rolling boulder
> traps. She must also face undead Aztec skeleton warriors armed with bows
> and spears. Unlike the snakes and spiders the skeleton warriors are much
> harder to kill with Angela's trusty 9 Millimeter Browning. She must pick
> up more powerful weapons including a bow and arrow, a 357 Magnum,
> Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed
> expedition. If she makes it to the end she will face the Aztec King and
> Queen of death in combat.
> As stated above one of the major changes in Mysteries of the Aztecs Beta
> 2 is an all new sound upgrade. I have worked very hard to  create or
> purchase only the highest quality sound effects for Mysteries of the
> Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and
> Shotgun are pretty true to the actual sound of a Magnum and 12 gage
> shotgun being fired. I have added in some echo and other special effects
> to sound as though they are being fired inside a large empty structure
> such as a tomb or temple. Interesting enough in comparing my shotgun
> sound to the ones used in the majority of the Tomb Raider games my
> shotgun sounds are far more realistic and accurate. As someone who
> thrives on high quality authenticity in my sound effects I think Tomb
> Hunter is going to be as good as any TR game as far as the Audio
> environment goes.
> Taking a look at the new engine there is a lot of changes in game play.
> I have decided in order to really do Mysteries Of the Aztecs justice I
> have incorporated the new Genesis 3D technology into the game.
> Many of these upgrades involves Angela herself. I have been working on
> adding all sorts of realistic full 3D movement for Angela. When the
> engine is done Angela will be able to jump, do flips, rolls, turn in
> place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know
> many of you were hoping for a side-scroller I really honestly think you
> will be impressed with the new direction the game has taken.
> The new and improved 3D Aztec temple will include secret passages,
> hidden treasure rooms, and a host of new dangers and puzzles to solve.
> For example, imagine having to climb a rope to a ledge at the top of a
> room to find a gold key that unlocks the door below. You might have to
> locate and pull a certain lever which allows a specific Aztec statue to
> be moved or pushed aside revealing a hidden treasure room behind it. It
> is these sorts of puzzle elements that draws many sighted gamers to the
> Indiana Jones and Tomb Raider games.
> Another aspect is random placement of some treasure and weapons. One of
> the major complaints I got about Montezuma's Return was nothing was
> randomized. I have heard your complaints and Beta 2 will have several
> items appear randomly in rooms. Some items such as gold coins in a
> hidden room will be static while some gems and weapons will be scattered
> around the temple randomly.
> In short I am working hard to make Mysteries Of the Aztecs the best game
> it can be under the current situation. I feel bad I was not able to
> complete Montezuma's Return do to copyright issues, but in the end I
> think what you will get in return is going to be a much more fun,
> exciting, and better game altogether.
>
>
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