Two words for you. Sounds awesome. I was hoping for a side scroller since there really aren't tat many accessible ones, but MOTA sounds like it'll be a lot cooler for all these changes. Can't wait to play it. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, March 21, 2008 8:54 AM Subject: [Audyssey] What's Ahead For MOTA Beta 2.
> Hello everyone, > Over the passed couple of weeks I have received some inquiries about > Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I > can answer as many questions at once as well as give all of you gamers > an awesome sneak peak into MOTA Beta 2. There is a lot changing under > the hood of the new MOTA game engine, and there is a lot of new features > coming your way. In addition Mysteries Of the Aztecs is getting an > expensive sound upgrade which will make the audio environment sound so > much more realistic. > First, let us explore the new game story. It is no secret that the Tomb > Hunter series is USA Games new line of games similar to the Tomb Raider > games produced by Core Design and Edos Interactive. While USA Games is > forbidden by copyright law to use the official Tomb Raider trade marks > and its leading character, Lara Croft, we hope our Tomb Hunter games > will capture the Tomb Raider spirit in all other respects. Our leading > character, Angela Summers, is an archaeologist with a variety of Lara > Croft style moves such as back flips, jumps, forward and reverse rolls, > safety drops, and other skills. In addition Angela is well versed in a > variety of fire arms including her trusty 9 Millimeter Browning, 357 > Magnum, Shotgun, and the M-16 assault rifle. > Our game begins high above the Amazon rain forest as Angela Summers > parachutes into the jungle where Dr. Pierre Romo's expedition went > missing one year ago. Armed with her trusty 9 Millimeter Browning, two > med kits, her laser sight, and an emergency radio she sets off on foot > to find the Aztec Temple of death. In the first level Angela must work > her way through the jungle on foot picking up gold coins, diamonds, > reloads for her Browning, and fend off giant spiders and snakes. > Inside the temple proper Angela must avoid several traps including lava > pits, spikes, swinging blade traps, pits of fire, and rolling boulder > traps. She must also face undead Aztec skeleton warriors armed with bows > and spears. Unlike the snakes and spiders the skeleton warriors are much > harder to kill with Angela's trusty 9 Millimeter Browning. She must pick > up more powerful weapons including a bow and arrow, a 357 Magnum, > Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed > expedition. If she makes it to the end she will face the Aztec King and > Queen of death in combat. > As stated above one of the major changes in Mysteries of the Aztecs Beta > 2 is an all new sound upgrade. I have worked very hard to create or > purchase only the highest quality sound effects for Mysteries of the > Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum and > Shotgun are pretty true to the actual sound of a Magnum and 12 gage > shotgun being fired. I have added in some echo and other special effects > to sound as though they are being fired inside a large empty structure > such as a tomb or temple. Interesting enough in comparing my shotgun > sound to the ones used in the majority of the Tomb Raider games my > shotgun sounds are far more realistic and accurate. As someone who > thrives on high quality authenticity in my sound effects I think Tomb > Hunter is going to be as good as any TR game as far as the Audio > environment goes. > Taking a look at the new engine there is a lot of changes in game play. > I have decided in order to really do Mysteries Of the Aztecs justice I > have incorporated the new Genesis 3D technology into the game. > Many of these upgrades involves Angela herself. I have been working on > adding all sorts of realistic full 3D movement for Angela. When the > engine is done Angela will be able to jump, do flips, rolls, turn in > place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know > many of you were hoping for a side-scroller I really honestly think you > will be impressed with the new direction the game has taken. > The new and improved 3D Aztec temple will include secret passages, > hidden treasure rooms, and a host of new dangers and puzzles to solve. > For example, imagine having to climb a rope to a ledge at the top of a > room to find a gold key that unlocks the door below. You might have to > locate and pull a certain lever which allows a specific Aztec statue to > be moved or pushed aside revealing a hidden treasure room behind it. It > is these sorts of puzzle elements that draws many sighted gamers to the > Indiana Jones and Tomb Raider games. > Another aspect is random placement of some treasure and weapons. One of > the major complaints I got about Montezuma's Return was nothing was > randomized. I have heard your complaints and Beta 2 will have several > items appear randomly in rooms. Some items such as gold coins in a > hidden room will be static while some gems and weapons will be scattered > around the temple randomly. > In short I am working hard to make Mysteries Of the Aztecs the best game > it can be under the current situation. I feel bad I was not able to > complete Montezuma's Return do to copyright issues, but in the end I > think what you will get in return is going to be a much more fun, > exciting, and better game altogether. > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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