hi tom I think that this game will be really cool and I can't wate to play 
it when it comes out. from Mich.
----- Original Message ----- 
From: "will lomas" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, March 21, 2008 10:48 AM
Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.


> hi tom any trailers?
> wow so eht jungle will be i guess, 3d as well? hope it out soon, smile
>
> On 21 Mar 2008, at 14:54, Thomas Ward wrote:
>
>> Hello everyone,
>> Over the passed couple of weeks I have received some inquiries about
>> Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I
>> can answer as many questions at once as well as give all of you gamers
>> an awesome sneak peak into MOTA Beta 2. There is a lot changing under
>> the hood of the new MOTA game engine, and there is a lot of new
>> features
>> coming your way. In addition Mysteries Of the Aztecs is getting an
>> expensive sound upgrade which will make the audio environment sound so
>> much more realistic.
>> First, let us explore the new game story. It is no secret that the
>> Tomb
>> Hunter series is USA Games new line of games similar to the Tomb
>> Raider
>> games produced by Core Design and Edos Interactive. While USA Games is
>> forbidden by copyright law to use the official Tomb Raider trade marks
>> and its leading character, Lara Croft, we hope our Tomb Hunter games
>> will capture the Tomb Raider spirit in all other respects. Our leading
>> character, Angela Summers, is an archaeologist with a variety of Lara
>> Croft style moves such as back flips, jumps, forward and reverse
>> rolls,
>> safety drops, and other skills. In addition Angela is well versed in a
>> variety of fire arms including her trusty 9 Millimeter Browning, 357
>> Magnum, Shotgun, and the M-16 assault rifle.
>> Our game begins high above the Amazon rain forest as Angela Summers
>> parachutes into the jungle where Dr. Pierre Romo's expedition went
>> missing one year ago. Armed with her trusty 9 Millimeter Browning, two
>> med kits, her laser sight, and an emergency radio she sets off on foot
>> to find the Aztec Temple of death. In the first level Angela must work
>> her way through the jungle on foot picking up gold coins, diamonds,
>> reloads for her Browning, and fend off giant spiders and snakes.
>> Inside the temple proper Angela must avoid several traps including
>> lava
>> pits, spikes, swinging blade traps, pits of fire, and rolling boulder
>> traps. She must also face undead Aztec skeleton warriors armed with
>> bows
>> and spears. Unlike the snakes and spiders the skeleton warriors are
>> much
>> harder to kill with Angela's trusty 9 Millimeter Browning. She must
>> pick
>> up more powerful weapons including a bow and arrow, a 357 Magnum,
>> Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed
>> expedition. If she makes it to the end she will face the Aztec King
>> and
>> Queen of death in combat.
>> As stated above one of the major changes in Mysteries of the Aztecs
>> Beta
>> 2 is an all new sound upgrade. I have worked very hard to  create or
>> purchase only the highest quality sound effects for Mysteries of the
>> Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum
>> and
>> Shotgun are pretty true to the actual sound of a Magnum and 12 gage
>> shotgun being fired. I have added in some echo and other special
>> effects
>> to sound as though they are being fired inside a large empty structure
>> such as a tomb or temple. Interesting enough in comparing my shotgun
>> sound to the ones used in the majority of the Tomb Raider games my
>> shotgun sounds are far more realistic and accurate. As someone who
>> thrives on high quality authenticity in my sound effects I think Tomb
>> Hunter is going to be as good as any TR game as far as the Audio
>> environment goes.
>> Taking a look at the new engine there is a lot of changes in game
>> play.
>> I have decided in order to really do Mysteries Of the Aztecs justice I
>> have incorporated the new Genesis 3D technology into the game.
>> Many of these upgrades involves Angela herself. I have been working on
>> adding all sorts of realistic full 3D movement for Angela. When the
>> engine is done Angela will be able to jump, do flips, rolls, turn in
>> place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know
>> many of you were hoping for a side-scroller I really honestly think
>> you
>> will be impressed with the new direction the game has taken.
>> The new and improved 3D Aztec temple will include secret passages,
>> hidden treasure rooms, and a host of new dangers and puzzles to solve.
>> For example, imagine having to climb a rope to a ledge at the top of a
>> room to find a gold key that unlocks the door below. You might have to
>> locate and pull a certain lever which allows a specific Aztec statue
>> to
>> be moved or pushed aside revealing a hidden treasure room behind it.
>> It
>> is these sorts of puzzle elements that draws many sighted gamers to
>> the
>> Indiana Jones and Tomb Raider games.
>> Another aspect is random placement of some treasure and weapons. One
>> of
>> the major complaints I got about Montezuma's Return was nothing was
>> randomized. I have heard your complaints and Beta 2 will have several
>> items appear randomly in rooms. Some items such as gold coins in a
>> hidden room will be static while some gems and weapons will be
>> scattered
>> around the temple randomly.
>> In short I am working hard to make Mysteries Of the Aztecs the best
>> game
>> it can be under the current situation. I feel bad I was not able to
>> complete Montezuma's Return do to copyright issues, but in the end I
>> think what you will get in return is going to be a much more fun,
>> exciting, and better game altogether.
>>
>>
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