hi tom I think that this game will be really cool and I can't wate to play it when it comes out. from Mich. ----- Original Message ----- From: "will lomas" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, March 21, 2008 10:48 AM Subject: Re: [Audyssey] What's Ahead For MOTA Beta 2.
> hi tom any trailers? > wow so eht jungle will be i guess, 3d as well? hope it out soon, smile > > On 21 Mar 2008, at 14:54, Thomas Ward wrote: > >> Hello everyone, >> Over the passed couple of weeks I have received some inquiries about >> Mysteries Of the Aztecs Beta 2. I am writing this email in the hope I >> can answer as many questions at once as well as give all of you gamers >> an awesome sneak peak into MOTA Beta 2. There is a lot changing under >> the hood of the new MOTA game engine, and there is a lot of new >> features >> coming your way. In addition Mysteries Of the Aztecs is getting an >> expensive sound upgrade which will make the audio environment sound so >> much more realistic. >> First, let us explore the new game story. It is no secret that the >> Tomb >> Hunter series is USA Games new line of games similar to the Tomb >> Raider >> games produced by Core Design and Edos Interactive. While USA Games is >> forbidden by copyright law to use the official Tomb Raider trade marks >> and its leading character, Lara Croft, we hope our Tomb Hunter games >> will capture the Tomb Raider spirit in all other respects. Our leading >> character, Angela Summers, is an archaeologist with a variety of Lara >> Croft style moves such as back flips, jumps, forward and reverse >> rolls, >> safety drops, and other skills. In addition Angela is well versed in a >> variety of fire arms including her trusty 9 Millimeter Browning, 357 >> Magnum, Shotgun, and the M-16 assault rifle. >> Our game begins high above the Amazon rain forest as Angela Summers >> parachutes into the jungle where Dr. Pierre Romo's expedition went >> missing one year ago. Armed with her trusty 9 Millimeter Browning, two >> med kits, her laser sight, and an emergency radio she sets off on foot >> to find the Aztec Temple of death. In the first level Angela must work >> her way through the jungle on foot picking up gold coins, diamonds, >> reloads for her Browning, and fend off giant spiders and snakes. >> Inside the temple proper Angela must avoid several traps including >> lava >> pits, spikes, swinging blade traps, pits of fire, and rolling boulder >> traps. She must also face undead Aztec skeleton warriors armed with >> bows >> and spears. Unlike the snakes and spiders the skeleton warriors are >> much >> harder to kill with Angela's trusty 9 Millimeter Browning. She must >> pick >> up more powerful weapons including a bow and arrow, a 357 Magnum, >> Shotgun, and M-16 Assault Rifle left behind by Pierre Romo's failed >> expedition. If she makes it to the end she will face the Aztec King >> and >> Queen of death in combat. >> As stated above one of the major changes in Mysteries of the Aztecs >> Beta >> 2 is an all new sound upgrade. I have worked very hard to create or >> purchase only the highest quality sound effects for Mysteries of the >> Aztecs Beta 2. For example, Angela's weapons such as the 357 Magnum >> and >> Shotgun are pretty true to the actual sound of a Magnum and 12 gage >> shotgun being fired. I have added in some echo and other special >> effects >> to sound as though they are being fired inside a large empty structure >> such as a tomb or temple. Interesting enough in comparing my shotgun >> sound to the ones used in the majority of the Tomb Raider games my >> shotgun sounds are far more realistic and accurate. As someone who >> thrives on high quality authenticity in my sound effects I think Tomb >> Hunter is going to be as good as any TR game as far as the Audio >> environment goes. >> Taking a look at the new engine there is a lot of changes in game >> play. >> I have decided in order to really do Mysteries Of the Aztecs justice I >> have incorporated the new Genesis 3D technology into the game. >> Many of these upgrades involves Angela herself. I have been working on >> adding all sorts of realistic full 3D movement for Angela. When the >> engine is done Angela will be able to jump, do flips, rolls, turn in >> place, climb, sidestep, crouch, stand, crawl, swim, etc. While I know >> many of you were hoping for a side-scroller I really honestly think >> you >> will be impressed with the new direction the game has taken. >> The new and improved 3D Aztec temple will include secret passages, >> hidden treasure rooms, and a host of new dangers and puzzles to solve. >> For example, imagine having to climb a rope to a ledge at the top of a >> room to find a gold key that unlocks the door below. You might have to >> locate and pull a certain lever which allows a specific Aztec statue >> to >> be moved or pushed aside revealing a hidden treasure room behind it. >> It >> is these sorts of puzzle elements that draws many sighted gamers to >> the >> Indiana Jones and Tomb Raider games. >> Another aspect is random placement of some treasure and weapons. One >> of >> the major complaints I got about Montezuma's Return was nothing was >> randomized. I have heard your complaints and Beta 2 will have several >> items appear randomly in rooms. Some items such as gold coins in a >> hidden room will be static while some gems and weapons will be >> scattered >> around the temple randomly. >> In short I am working hard to make Mysteries Of the Aztecs the best >> game >> it can be under the current situation. I feel bad I was not able to >> complete Montezuma's Return do to copyright issues, but in the end I >> think what you will get in return is going to be a much more fun, >> exciting, and better game altogether. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> . >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of >> the list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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