could of not said it better myself. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, April 07, 2008 10:49 AM Subject: Re: [Audyssey] we need your help!
> Hi Claudio, > If I might can I offer a bit of advice? As a new developer your > reputation is at stake, and the last thing you want to do is give your > customer base a wrong impression of you. Coming out and asking for money > to get started is, well, not a great way to incurrage investers into > your new game company. This is by no means a flame, but I want you to > think of a couple of points below just for some consideration. > > 1. As a result of being a totally new programmer you have no history > with the blind gaming community. No one has had a chance to sample any > game titles from you, seen how well you program, if you make interesting > games, etc. In short you haven't had a real opertunity to prove yourself > to everyone. > 2. When you ask a community such as ours to pay for the Basic 4PPC > compiler it says to a lot of us you aren't going to be able to license > quality music and sounds for your games. I have spent almost $300 on > sound effects and music for my Tomb Hunter games so far and that is six > times the price of that single compiler. Granted I was helped by selling > Montezuma's Return, but the fact of the matter is if you want > professional high quality sound effects you need a lot more cash than > the $54 for the Basic 4PPC compiler. That puts a lot of doubt in my mind > if you are finantially equipped to do production quality audio games. > 3. I apologise if this seams sinical, but there are lots of free > alternatives out there such as C++, Java, Visual C#, etc with a huge > amount of free documentation out there for free. Every time I have > attempted to interest you in a more low cost solution you say, "that > isn't for me." Ok, that is fine, but think of this. The fact of the > matter is you don't have the money to invest in Basic 4PPC, and maybe it > is time you look at more low cost solutions to get your feet wet in > programming. To quote an Americanism, "beggers can't be choosy." > 4. As a fellow programmer I can see you are really struggling to > understand something as simple as Visual Basic. As programming languages > goes VB is an extremely easy programming language to learn, and if you > can't grasp a language like Visual Basic your definitly not ready for > full production games. Visual Basic is called that because it is a basic > language, light on syntax, rules, and lacks more of the advanced > features of C Style languages. It is very very basic. > 5. Every time I begin taking on a programming student I incurrage them > to learn a C or C style language. Have you ever stopped to ask yourself > if there might be a practical reason for that? > Besides my own personal preference for C style languages like C++, C#, > and Java there is a very practical reason for choosing as I do. The > professional game world uses C++ for the majority of games, code > examples, and is filled with C++ programmers. If you were wishing to > join a mainstream game development list for help you would litterally > have to speak their language. In this case showing a code example in C++ > or similar would get the most help. > For example, not long ago I got and read a book on advanced A.I. systems > for computers. Guess what? > The entire book was full of > code examples in C++. Had I not had even a basic grasp of the language I > would have gotten nothing out of the book. As I have had both experience > writing and reading C++ source the code examples were of help to me. If > I was only a Basic programmer I wouldn't have gotten anything out of it. > 6. I really do not mean this harshly, but many of us on this list are > going through financial difficulties ourselves. Here in the U.S.A. the > country is going through a financial period of massive inflation. The > value of the American dollar is falling, gas prices have sky-rocketed > out of control, utility bills have gone up, basic house hold needs have > gone up in price, and everyone I personally know is in a bit of a > financial crunch of one kind or another. Whoever takes office in 2009 is > going to have one dandy of an economic mess to clean up after 8 years of > what boils down to incompitence and mismanagement of physical > responcibilities. > Anyway, to the point with things as they are I don't know of anyone who > has money to spend on donations or investments in an unknown company > without a really good reason to do so. Things are tight enough as it is > for some of us in the U.S.A. let alone spending out an extra $54 we > could use for public transpertation or something else that is a necessity. > > Claudio wrote: >> Hello all! >> Currently I am learning "basic 4ppc" and i am very happy to say "it gooes >> on!" >> I am looking forward and i am thinking that it is possible for me to >> create >> games with this language! >> Thanks also to Louis Bryand for his very helpfull emails and for his >> help. >> We only have one problem that might very inpossible. >> The mony! >> If you have the energi to make things and if your only problem is the >> "mony" >> it is a very grand opstakle! >> Again guys, if anyone here is willing to help me and if anyone here want >> do >> that, then he can go to my website and donate! >> My problem is: >> If I don't get mony, i musst stop learning and i musst switch to "vb" or >> so >> and it will be very hard for me to stop learning this language. >> Vb isn't the language for me, but i'll try to install all components on >> my >> system because if we don't get any donates I musst switch! >> Please note, what we need isn't a million or so. >> What we need is only 54 dollars for buing the invironment. >> Ok guys, it's now in your hand and it is now your decision. >> What I can do is looking, and learning. >> It is my dream to make games accessible for windows mobile smarth fones >> but >> if I don't get any supports from the other side it isn't possible. >> I'll let the spend point open until sathurday. >> After that i close it and then I'll look for another possibility. >> Regards, Claudio. >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] >> >> >> >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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