Hi Nicol,
On the contrary I rather like the fact that Super Deecout has unlimited 
levels and game play. It reminds me of classic Atari 2600 games like 
Space Invaders, Asteroids, Galaxian, Demon Attack, that kept throwing 
enemies at you until you died.
By the general tone and nature of your message I get the impression you 
have little to know experience with classic arcade games. The concept 
behind a game with unlimited levels is a game you can't beat so you try 
your best to get as far as you can go and get the best score humanly 
possible.
For example, back in the mid 1980's I remember my mom and I tried to see 
who would have the better score on Demon Attack. I can remember us 
setting the game up for two player mode and blasting our way up through 
level 50 or so. Each of us were good, and I lost because I jinked the 
wrong way and got bombed into the next world.
The thing about games like that were so fun as the enemies kept getting 
harder, faster, and deadlier that it took total control and experience 
to get very far into those games. If you reached a very high level of 
game play you would get huge score bonuses that made everyone else want 
to top you or die in the process of trying. <Grin>
Even in one on one games there was some thrill in trying to get a better 
score than your last game. If you got whiped out with only 50000 points 
your next game you will play until you have 50001 points.

[EMAIL PROTECTED] wrote:
> Hi all
> Now that I know for certain  that super deekout is unbeatable I want to give 
> my 2 cents view. Please be aware that I'm only giving input to damion in case 
> he plans to work on super deekout, I'm not complaining at all. I'm very 
> greatful that dan has made super deekout available for free before he is 
> closing down his site. I feel super deekout should be beatable. Its ok to 
> keep the number of levels unlimited but at least enable us to destroy one on 
> one bot  completely.
> One on one bot is a robot not a ghost. Its impossible for any robot to 
> generate each time he is destroyed. A robot is only a piece of machinery that 
> acts like a human. There is no ghost inside a robot that let him generate, or 
> at least not what I'm aware of.
> If you  feel one on one should not be able to be destroyed, that it should 
> generate each time you kill him, then alter the manual accordingly.
> Such as: one on one bot has a ghost who enables him to generate, who prevents 
> him from being destroyed. Firstly, I can't understand why the  gaming 
> community needs games that can't be beaten. For me I have the biggest 
> satisfaction if I can beat a game. And secondly if one on one is only a robot 
> it should be destroyable after killing it several times.
> And let me tell you all, if it can be done, it will not make the game too 
> easy as using oil slicks is not that easy.
> So keep the levels unlimited but just please enable us to destroy one on one 
> bot.
> It doesn't make sense to me why one on one bot can't be destroyed. Once 
> again, it's a robot not a ghost.
>
>
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