I hate Raiders, but I love Adventure, although I own both. The only reason I 
bought Raiders was because my brother wanted it.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "William L. Houts" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 16, 2008 7:36 PM
Subject: Re: [Audyssey] super deekout


>
>
> Hey, I remember Demon Attack!  That was a fun game.  I loved how the
> monsters would change from level to level, no matter how high you got.
>
> But my favorite games were of the adventure kind.  Do you remember Riddle 
> of
> the Sphinx?  Raiders of the Lost Ark?  How about the one that started them
> all, Adventure?  Remember how the dragons looked suspiciously like ducks?
> And you could get the author's name by finding the microdot in one of the
> castles? Good times.
>
> --Bill
>
>
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>; "Gamers Discussion list"
> <[email protected]>
> Sent: Wednesday, April 16, 2008 6:09 PM
> Subject: Re: [Audyssey] super deekout
>
>
>> Hi Nicol,
>> On the contrary I rather like the fact that Super Deecout has unlimited
>> levels and game play. It reminds me of classic Atari 2600 games like
>> Space Invaders, Asteroids, Galaxian, Demon Attack, that kept throwing
>> enemies at you until you died.
>> By the general tone and nature of your message I get the impression you
>> have little to know experience with classic arcade games. The concept
>> behind a game with unlimited levels is a game you can't beat so you try
>> your best to get as far as you can go and get the best score humanly
>> possible.
>> For example, back in the mid 1980's I remember my mom and I tried to see
>> who would have the better score on Demon Attack. I can remember us
>> setting the game up for two player mode and blasting our way up through
>> level 50 or so. Each of us were good, and I lost because I jinked the
>> wrong way and got bombed into the next world.
>> The thing about games like that were so fun as the enemies kept getting
>> harder, faster, and deadlier that it took total control and experience
>> to get very far into those games. If you reached a very high level of
>> game play you would get huge score bonuses that made everyone else want
>> to top you or die in the process of trying. <Grin>
>> Even in one on one games there was some thrill in trying to get a better
>> score than your last game. If you got whiped out with only 50000 points
>> your next game you will play until you have 50001 points.
>>
>> [EMAIL PROTECTED] wrote:
>>> Hi all
>>> Now that I know for certain  that super deekout is unbeatable I want to
>>> give my 2 cents view. Please be aware that I'm only giving input to
>>> damion in case he plans to work on super deekout, I'm not complaining at
>>> all. I'm very greatful that dan has made super deekout available for 
>>> free
>>> before he is closing down his site. I feel super deekout should be
>>> beatable. Its ok to keep the number of levels unlimited but at least
>>> enable us to destroy one on one bot  completely.
>>> One on one bot is a robot not a ghost. Its impossible for any robot to
>>> generate each time he is destroyed. A robot is only a piece of machinery
>>> that acts like a human. There is no ghost inside a robot that let him
>>> generate, or at least not what I'm aware of.
>>> If you  feel one on one should not be able to be destroyed, that it
>>> should generate each time you kill him, then alter the manual
>>> accordingly.
>>> Such as: one on one bot has a ghost who enables him to generate, who
>>> prevents him from being destroyed. Firstly, I can't understand why the
>>> gaming community needs games that can't be beaten. For me I have the
>>> biggest satisfaction if I can beat a game. And secondly if one on one is
>>> only a robot it should be destroyable after killing it several times.
>>> And let me tell you all, if it can be done, it will not make the game 
>>> too
>>> easy as using oil slicks is not that easy.
>>> So keep the levels unlimited but just please enable us to destroy one on
>>> one bot.
>>> It doesn't make sense to me why one on one bot can't be destroyed. Once
>>> again, it's a robot not a ghost.
>>>
>>>
>>> ---
>>> Gamers mailing list __ [email protected]
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>>> You can make changes or update your subscription via the web, at
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>>>
>>>
>>>
>>
>>
>> ---
>> Gamers mailing list __ [email protected]
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>
> ---
> Gamers mailing list __ [email protected]
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