I hate Raiders, but I love Adventure, although I own both. The only reason I bought Raiders was because my brother wanted it. Time is an illusion, lunchtime doubly so. ----- Original Message ----- From: "William L. Houts" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, April 16, 2008 7:36 PM Subject: Re: [Audyssey] super deekout
> > > Hey, I remember Demon Attack! That was a fun game. I loved how the > monsters would change from level to level, no matter how high you got. > > But my favorite games were of the adventure kind. Do you remember Riddle > of > the Sphinx? Raiders of the Lost Ark? How about the one that started them > all, Adventure? Remember how the dragons looked suspiciously like ducks? > And you could get the author's name by finding the microdot in one of the > castles? Good times. > > --Bill > > > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>; "Gamers Discussion list" > <[email protected]> > Sent: Wednesday, April 16, 2008 6:09 PM > Subject: Re: [Audyssey] super deekout > > >> Hi Nicol, >> On the contrary I rather like the fact that Super Deecout has unlimited >> levels and game play. It reminds me of classic Atari 2600 games like >> Space Invaders, Asteroids, Galaxian, Demon Attack, that kept throwing >> enemies at you until you died. >> By the general tone and nature of your message I get the impression you >> have little to know experience with classic arcade games. The concept >> behind a game with unlimited levels is a game you can't beat so you try >> your best to get as far as you can go and get the best score humanly >> possible. >> For example, back in the mid 1980's I remember my mom and I tried to see >> who would have the better score on Demon Attack. I can remember us >> setting the game up for two player mode and blasting our way up through >> level 50 or so. Each of us were good, and I lost because I jinked the >> wrong way and got bombed into the next world. >> The thing about games like that were so fun as the enemies kept getting >> harder, faster, and deadlier that it took total control and experience >> to get very far into those games. If you reached a very high level of >> game play you would get huge score bonuses that made everyone else want >> to top you or die in the process of trying. <Grin> >> Even in one on one games there was some thrill in trying to get a better >> score than your last game. If you got whiped out with only 50000 points >> your next game you will play until you have 50001 points. >> >> [EMAIL PROTECTED] wrote: >>> Hi all >>> Now that I know for certain that super deekout is unbeatable I want to >>> give my 2 cents view. Please be aware that I'm only giving input to >>> damion in case he plans to work on super deekout, I'm not complaining at >>> all. I'm very greatful that dan has made super deekout available for >>> free >>> before he is closing down his site. I feel super deekout should be >>> beatable. Its ok to keep the number of levels unlimited but at least >>> enable us to destroy one on one bot completely. >>> One on one bot is a robot not a ghost. Its impossible for any robot to >>> generate each time he is destroyed. A robot is only a piece of machinery >>> that acts like a human. There is no ghost inside a robot that let him >>> generate, or at least not what I'm aware of. >>> If you feel one on one should not be able to be destroyed, that it >>> should generate each time you kill him, then alter the manual >>> accordingly. >>> Such as: one on one bot has a ghost who enables him to generate, who >>> prevents him from being destroyed. Firstly, I can't understand why the >>> gaming community needs games that can't be beaten. For me I have the >>> biggest satisfaction if I can beat a game. And secondly if one on one is >>> only a robot it should be destroyable after killing it several times. >>> And let me tell you all, if it can be done, it will not make the game >>> too >>> easy as using oil slicks is not that easy. >>> So keep the levels unlimited but just please enable us to destroy one on >>> one bot. >>> It doesn't make sense to me why one on one bot can't be destroyed. Once >>> again, it's a robot not a ghost. >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> >>> >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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