Hi Dark, That sounds like a very feasible way to program such a game. I still doubt very seriously that I will be doing it though as I am not into basketball, hockey or soccer.
BTW hockey is similar to soccer. The only difference is that it is on ice and you are moving, passing and shooting a puck using a stick rather than kicking a ball. The goal area is even almost identical. In basketball you dribble (bounce) a ball similar in size to a soccer ball and again you move up and down a court passing and shooting the ball into a hoop. BFN ----- Original Message ----- Hay Jim, seeing this one got me thinking. I remember an old football (socker), game on the amstrad cpc computer which I used to watch my brother playing. In that game, you had one active player you controlled with a joystick, running up and down and pressing fire to shoot. the active, controlled player was always the one closest to the ball. So if you passed from one player to another, the receiving player would be active, or if the other team got the ball, the closest player to the other guy with the ball would be active, either someone within tackeling or intercepting distance, or the goalee. when not active, players would drift in the direction of the active player, though at slightly diferent speeds, with the wingers moving quite slowly, and the center forward and strikers being quicker, ---- though of course if they got the ball passed to them and became active they'd move at a normal fast speed. I was just thinking about what you said about having to control one player. i'm not sure if it's true for hocky or baskit ball sinse I don't know much about those games, but in football (socker anyway), the really important player is the one with the ball, and everyone else just basically has to be ready to receive a pass, tackle or intercept the ball. thinking about the center sound targiting in Homer, i wonder if thise sort of model would be possible in an audio game, with you controlling the active player closest to the ball, with sterrio sounds for your team and the other team, and a different sound for the ball if you were intercepting or receiving a pass. obviously, the virtual mechanics of keeping track of the position of all the players, pluss calculating the amount of time you'd need to dribble or kick the ball (ie the distance along the pitch), before you heard the sounds for the other players and goal, would probably be a nightmare to program, as would the auto switching of the active player to the closest one to the ball I should think. I just wondered if this sort of system might be a good model for a football audio game, should yourself or another dev want to work on it, ---- or maybe a baskit ball or hocky game as well. Beware the Grue! Dark. ----- Original Message ----- From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Jose Lomeli" <[email protected]> Sent: Sunday, April 27, 2008 10:56 AM Subject: Re: [Audyssey] NBA and NHL games > Hi Jose, > > I'm sorry, but I will not be making a basketball, hockey or soccer game. > The thing is that all of those games are continuous action games where you > would want to control all of your players. I have no idea how I would > program that. Nor would I know how to depict where all of the players are > at all times. You know my football, baseball, golf, mach 1 and pong > sports games are turn based or continuous action where you only need to > control one player. > > BFN > > Jim > > Tennis players have fuzzy balls. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > (440) 286-6920 > Chardon Ohio USA > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] Jim I tried snorting Coke once but the ice cubes got stuck in my nose. [EMAIL PROTECTED] http://www.kitchensinc.net (440) 286-6920 Chardon Ohio USA --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
