hey jim,
why not make an nhl hockey game where you are the goal-keeper or something 
like that. or, you could make the active player as yourself, the one who has 
the stick and hits the puck. and then when it's the other team's turn you 
can just pick what direction you want the other team to go in, and assign 
random values so the computer can generate random events maybe based on your 
last moves or something.

----- Original Message ----- 
From: "dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Sunday, April 27, 2008 7:22 AM
Subject: Re: [Audyssey] NBA and NHL games


> Hay Jim,
>
> seeing this one got me thinking. I remember an old football (socker), game
> on the amstrad cpc computer which I used to watch my brother playing.
>
> In that game, you had one active player you controlled with a joystick,
> running up and down and pressing fire to shoot. the active, controlled
> player was always the one closest to the ball. So if you passed from one
> player to another, the receiving player would be active, or if the other
> team got the ball, the closest player to the other guy with the ball would
> be active, either someone within tackeling or intercepting distance, or 
> the
> goalee.
>
> when not active, players would drift in the direction of the active 
> player,
> though at slightly diferent speeds, with the wingers moving quite slowly,
> and the center forward and strikers being quicker, ---- though of course 
> if
> they got the ball passed to them and became active they'd move at a normal
> fast speed.
>
> I was just thinking about what you said about having to control one 
> player.
> i'm not sure if it's true for hocky or baskit ball sinse I don't know much
> about those games, but in football (socker anyway), the really important
> player is the one with the ball, and everyone else just basically has to 
> be
> ready to receive a pass, tackle or intercept the ball.
>
> thinking about the center sound targiting in Homer, i wonder if thise sort
> of model would be possible in an audio game, with you controlling the 
> active
> player closest to the ball, with sterrio sounds for your team and the 
> other
> team, and a different sound for the ball if you were intercepting or
> receiving a pass.
>
> obviously, the virtual mechanics of keeping track of the position of all 
> the
> players, pluss calculating the amount of time you'd need to dribble or 
> kick
> the ball (ie the distance along the pitch), before you heard the sounds 
> for
> the other players and goal, would probably be a nightmare to program, as
> would the auto switching of the active player to the closest one to the 
> ball
> I should think.
>
> I just wondered if this sort of system might be a good model for a 
> football
> audio game, should yourself or another dev want to work on it, ---- or 
> maybe
> a baskit ball or hocky game as well.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Jim Kitchen" <[EMAIL PROTECTED]>
> To: "Jose Lomeli" <[email protected]>
> Sent: Sunday, April 27, 2008 10:56 AM
> Subject: Re: [Audyssey] NBA and NHL games
>
>
>> Hi Jose,
>>
>> I'm sorry, but I will not be making a basketball, hockey or soccer game.
>> The thing is that all of those games are continuous action games where 
>> you
>> would want to control all of your players.  I have no idea how I would
>> program that.  Nor would I know how to depict where all of the players 
>> are
>> at all times.  You know my football, baseball, golf, mach 1 and pong
>> sports games are turn based or continuous action where you only need to
>> control one player.
>>
>> BFN
>>
>>     Jim
>>
>> Tennis players have fuzzy balls.
>>
>> [EMAIL PROTECTED]
>> http://www.kitchensinc.net
>> (440) 286-6920
>> Chardon Ohio USA
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>
>
>
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