Thomas, Your article is great! I'm printing it out right now so it doesn't get lost somewhere in electronic land.
Your summaries of the various APIs are especially useful to a developer. Your speech results are especially timely as I'm currently looking into how to make our own speech better. For a coding language, I'm going to stay with Java for our stuff because: 1. It's much easier that C++. I shifted from C++ to Java precisely because the time it takes to code and maintain apps is the single most important factor in actually getting something out. 2. Our small company specializes in simpler games which don't use the more sophisticated input devices such as joysticks, wheels, force feedback, etc. 3. We already have a large body of Java code that lets us build stuff really fast and reliably. However, you do make a compelling argument for C++. And I certainly agree that your results suggest it is the right choice for a lot of independent game developers and game development companies. Thanks for sharing the results of what must have been a whole lot of hard work. John Bannick CTO 7-128 Software --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]