Hi John, One thing I should have mentioned is I had rather high standards for what both the language and API could do. I had in mind games similar to Gear Wars, Doom III, Halo, Nascar Thunder, etc that are the rave of the mainstream market. I was attempting to compare accessible games on a one on one feature list with mainstream games. Things like virtual 3D audio, force feedback controllers, high quality text to speech, etc. In that light C++ was the one and only language that met those demands. Obviously, since most of your games are word and puzzle type games most of the things I was looking for like joysticks, virtual 3D audio, etc doesn't apply specifically to my testing. The 7128 and Kitchens Inc type of game should be able to be created in anything from VB 6, to Java, to Python, etc. They don't require the sorts of things I was looking for. In your own special case if you want to improve speech my only suggestion is to buy the Sapi 5 SDK from Cloud Garden. I've tinkered with the demo for the Java Sapi 5 SDK, and it works, but was too much of an investment for me. I could get equal support from C++, VB, or C# for free.
John Bannick wrote: > Thomas, > > Your article is great! > I'm printing it out right now so it doesn't get lost somewhere in > electronic land. > > Your summaries of the various APIs are especially useful to a developer. > Your speech results are especially timely as I'm currently looking into how > to make our own speech better. > > For a coding language, I'm going to stay with Java for our stuff because: > > 1. It's much easier that C++. I shifted from C++ to Java precisely because > the time it takes to code and maintain apps is the single most important > factor in actually getting something out. > > 2. Our small company specializes in simpler games which don't use the more > sophisticated input devices such as joysticks, wheels, force feedback, etc. > > 3. We already have a large body of Java code that lets us build stuff > really fast and reliably. > > However, you do make a compelling argument for C++. > > And I certainly agree that your results suggest it is the right choice for > a lot of independent game developers and game development companies. > > Thanks for sharing the results of what must have been a whole lot of hard > work. > > John Bannick > CTO > 7-128 Software > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the list, > please send E-mail to [EMAIL PROTECTED] > > > > --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
