Hello Che I think this is wonderful idea battling railcars. I think it would make the game mreally exciting and I thik the game will take off then. I can't wait for the demo.
Sincerely, Jason windowslive contact [EMAIL PROTECTED] skype contact kb3icc This is Jason known as Blind Fury ----- Original Message ----- From: "Che" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Cc: "Gamers Discussion list" <[email protected]> Sent: Wednesday, April 30, 2008 7:42 PM Subject: [Audyssey] Battle Racing approaches > Steady and I have been testing some new ideas for a battle mode in Rail > Racer where you can shoot weapons at your opponents, drop mines, fire > missiles, raise shields and the like. Kind of a dogfight on the track. > I am convinced this can be done properly now, and I'm looking from > feedback from fellow racers on the idea. > Here is what I have roughly outlined so far along with Steady's help: > Once you go into battle mode with the caps lock key, the keys on the left > side of the keyboard change function. > If you are behind an opponent you can fire a phaser at them with the > spacebar, but you must match their lean angle first. Your Rail Racer > battle system will indicate to you if your opponent is right or left of > you, as well as when you are in range both in distance and angle. > Right now, I have it set up so you can only fire at a player ahead of > you, but it could be designed so the racer has rear mounted phasers as > well. > If you are being pursued, you can drop a mine which will be locked to > your current target player only, so other players don't have to worry > about jumping over it. To clear the mine, you must achieve an altitude of > at least 10 feet when you pass over it. > Currently this is all I have programmed into the system as a test, but > there are many more possibilities. > We could have shields that deflect phaser fire at a cost to speed, or > perhaps you only have a certain amount of shield energy to use. > Also, we could have stinger missiles that can be locked onto your target, > with accompanying chaff to throw the stinger off if it is released in > time. > Also, I would like to include power ups in battle mode, roughly what I am > considering now is a energy trap that lies on the rail, with a power up > hovering above it. You must jump the trap, but to get the power up you > would have to be a certain altitude above it as you fly over, say 20 to 30 > feet when you are at the point of the power up. > Another possibility here is the ability to select your power up based on > your lean. For example, if you are leaned 90 degrees to the right when > you hit the power up point, you may get extra shield energy. Or if at > zero degrees you may pick up another nitro, etc. > We may have to limit the number of players on any given track, as > battling with 10 people at once will get quite chaotic, but further > testing will reveal if this is an issue or not. > Also, due to the complexity of the battle system, the track designs will > have to be quite different overall. Based on testing with steady with the > limited battle system we can already tell that having lots of curves is > going to make things very hard to balance. > To this end I am going to reprogram the track editor into a new variant > that will allow battle tracks to be created. These tracks would include > inclines to the rail so you could be going up and down hill with > respective changes to acceleration and top speed. Of course there would > still be curves, but they would need to be strategically placed and > designed. > Also, the power up traps would be included along with anything else Team > Rail Racer comes up with. If you have an interest in playing Rail Racer, > You are a member of Team Rail Racer by the way, grin. > I want to get the feedback of players to these ideas, so I can build the > best and most fun system possible for all of us. Racing online has been a > blast, and I think this will definately take it to the next level, pulling > in people that aren't necessarily into the racing thing. > So here are a few questions I'd like input on: > 1. Should there be a points system to determine the overall winner of a > contest? For example once you get hit 10 times, you are out of the > competition with the last person standing being the victor. > Alternatively, damage could be taken with each absorbed shot, until your > racer is destroyed, losing speed along the way. Any other ideas here > welcome. > 2. What do you think about the power ups idea, is there a better way to do > it than what I have outlined? > 3. What kind of weapons would you like to see in the game, additionally > what kinds of defensive systems, shields etc? > 4. Should some sort of bonus be given for overtaking an opponent? We want > to keep the aspect of speed intact here as well as the fighting. > Feel free to write back to the list or to me directly at: > [EMAIL PROTECTED] > I will be using beta testers for battle racer from a list of players that > own the game I have already selected, and I may give a wider call out for > testers when the project is a little further down the rail. > Thanks for reading all this, and I look forward to your input, I think > this is going to be another really cool game for us all to take part in. > Again thanks to Steady for his time and ideas with this, besides being > probably our best racer, he is quite a guy. > Later, > Che > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. 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