Here's a great name for it.  The Half Assed Trophy.
 

-----Original Message-----
From: Willem [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, May 14, 2008 10:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] make a trophy

Hi liam.
What about a trophy for having exactly 50% accuracy? Don't know what you
could call it though. Or maybe a trophy for having shooted mor than say
10000 machine gun shots in one game? You could call it the heavy hand
trophy.

also what about making a rock paper sizzar type of game?

----- Original Message -----
From: "Liam Erven" <[EMAIL PROTECTED]>
To: "talk about anything" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Gamers
Discussion list" <gamers@audyssey.org>
Sent: Wednesday, May 14, 2008 3:50 PM
Subject: [Audyssey] make a trophy


> One of the coolest things in my opinion about Judgment day is the 
> trophy system.  However, I thought it would be fun to expand it.  
> Right now there are only 40 trophies.  In v 1.5, which I'm planning on 
> releasing this summer, I'd like to expand this number. Here's where 
> you come in.  Feel free to suggest trophies.
> examples of good trophies.
> earna  trophy for a certain accuracy rating earn a trophy for reaching 
> a certain score examples of bad trophies.
> play the game at a certain time or date.  There's enough of these in game.
> Enter certain words in to the cheat console.  There's only one of 
> these, and I'd like to keep it this way.
>
> I'm also willing to make more bonus games.  so feel free to suggest 
> those as well.  But remember.  If it's too complicated, I won't code 
> it.  Each bonus game should take me no more than a week to code, and 
> even that's kind of high.
> For a point of reference.  weapon search took me two days, parachute 
> jump about 3, and number guess.  Well I wrote that over a lunch break.  
> And if you haven't unlocked beep yet, just understand that that took 
> me almost two weeks of hard coding.  So.  apreciate it when you play it.
>
>
> If you have ideas, feel free to email me, and if you're suggestion is 
> picked, well.  You'll have the satisfaction of knowing you contributed 
> to a game.  I really dont have any snazzy prizes.
>
> Liam
> www.l-works.net
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