The 50% trofy could be Halfpint or something.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Willem" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 14, 2008 8:09 AM
Subject: Re: [Audyssey] make a trophy


> Hi liam.
> What about a trophy for having exactly 50% accuracy? Don't know what you
> could call it though. Or maybe a trophy for having shooted mor than say
> 10000 machine gun shots in one game? You could call it the heavy hand
> trophy.
>
> also what about making a rock paper sizzar type of game?
>
> ----- Original Message ----- 
> From: "Liam Erven" <[EMAIL PROTECTED]>
> To: "talk about anything" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>; "Gamers
> Discussion list" <[email protected]>
> Sent: Wednesday, May 14, 2008 3:50 PM
> Subject: [Audyssey] make a trophy
>
>
>> One of the coolest things in my opinion about Judgment day is the trophy
>> system.  However, I thought it would be fun to expand it.  Right now 
>> there
>> are only 40 trophies.  In v 1.5, which I'm planning on releasing this
>> summer, I'd like to expand this number. Here's where you come in.  Feel
>> free to suggest trophies.
>> examples of good trophies.
>> earna  trophy for a certain accuracy rating
>> earn a trophy for reaching a certain score
>> examples of bad trophies.
>> play the game at a certain time or date.  There's enough of these in 
>> game.
>> Enter certain words in to the cheat console.  There's only one of these,
>> and I'd like to keep it this way.
>>
>> I'm also willing to make more bonus games.  so feel free to suggest those
>> as well.  But remember.  If it's too complicated, I won't code it.  Each
>> bonus game should take me no more than a week to code, and even that's
>> kind of high.
>> For a point of reference.  weapon search took me two days, parachute jump
>> about 3, and number guess.  Well I wrote that over a lunch break.  And if
>> you haven't unlocked beep yet, just understand that that took me almost
>> two weeks of hard coding.  So.  apreciate it when you play it.
>>
>>
>> If you have ideas, feel free to email me, and if you're suggestion is
>> picked, well.  You'll have the satisfaction of knowing you contributed to
>> a game.  I really dont have any snazzy prizes.
>>
>> Liam
>> www.l-works.net
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>
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