Hi

I really appreciate that feedback. I was a foot away from that microphone, 
was using the victor stream to record. Its a very sensitive microphone, and 
I like using it. And, yeah, I forgot to pause the recording. I forget 
exactly what happened there. I'll keep that combat issue in mind. Hopefully 
when I can do version 2, I might cover artifacting (what I'm going to do 
when this occurs, etc). I'm not great at combat in the game, so maybe 
someone else could help me there.

That using braille notes sounds great too- thanks.

Tyler
Have a good day from Tyler C. Wood!

contact details:

email: [EMAIL PROTECTED]
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skype: the_conman283

system details:
Hp pavillion dv5220CA notebook pc
AMD Turion(tm) 64 Mobile Technology ML-37 2.0 GHZ, 1024 mb DDR ram, Fujitsu 
100 gb 4500 RPM Hard Drive, connecsant AC-link audio
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, June 02, 2008 8:24 PM
Subject: Re: [Audyssey] miriani podcast


> Hi Tyler,
> First, I'd like to say that the recording quality was ok. there is
> nothing wrong with the recording quality. Saving as 128 KBPS mp3 format
> is quite common for podcasts, and is cd quality audio. So no need to
> worry about recording quality.
> Second, I have a few suggestions or ways you can improve your podcasts
> based on some experience with public speaking. While in college I had to
> take some courses on communications, and there are actually a few things
> you can do to better structure your thoughts, show off a game, and get
> your points across clearer.
> The first thing you can do is write up a text/braille outline of the
> topics you want to cover in your podcast. This will help you layout your
> show, remind you of what order each topic will be discussed, and include
> reminders of key points. Most people who do public speaking use a
> written outline for easy reference during their program.
> For example, in your podcast I've often noticed you would start into a
> subject, go um wait, start something else, come back to the earlier
> subject, and then go I forgot to mention this, etc. If you had an
> outline of your program brailled up and sitting on your desk in front of
> you all you would need to do is look up your show notes and remember
> what it is you wanted to talk about.
> Second, you might want to remember to stay a foot or so away from your
> microphone. A lot of newby podcasters make the mistake of getting right
> up on their microphone, talk into it, and get a really distorted section
> of the cast. The rule of thumb is to be at least 12 inches away from the
> microphone in order to get a clean recording. it also will give your
> podcast a level recording volume.
> Third, if you are going to demonstrate something that you can't explain
> while you re playing it would be a good idea to cover it to some degree
> before actually letting the player hear it being played out. An example
> of this is the combat portion of your podcast. You didn't really explain
> the combat very well, and while I could hear you fighting the enemy
> ships I simply had no idea how you were doing it. You may have avoided
> some confusion by spending a minute or two before hand explaining step
> by step how to combat enemies in the game.
> Last, you might want to spend a minute or so before your podcast just
> doing some basic setup for your show. An example is I noticed part way
> into your show you launched the game, and then spent 30 seconds or so
> fiddling around with the jaws speech rate, logging into the game, and so
> on. You might want to set that up to start with, or pause the recording
> while you fiddle around with this or that. If you do so your podcast
> will come off a little more professionally done, and save on file size
> as well.
> Hth.
>
>
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