good points tom, also the speech was still to fast, I never have my speech 
fast, in fact I still don't understand the miriani combat thing well though 
there is a good pack which I am getting, i probably should put it somewhere.
At 02:24 p.m. 3/06/2008, you wrote:
>Hi Tyler,
>First, I'd like to say that the recording quality was ok. there is 
>nothing wrong with the recording quality. Saving as 128 KBPS mp3 format 
>is quite common for podcasts, and is cd quality audio. So no need to 
>worry about recording quality.
>Second, I have a few suggestions or ways you can improve your podcasts 
>based on some experience with public speaking. While in college I had to 
>take some courses on communications, and there are actually a few things 
>you can do to better structure your thoughts, show off a game, and get 
>your points across clearer.
>The first thing you can do is write up a text/braille outline of the 
>topics you want to cover in your podcast. This will help you layout your 
>show, remind you of what order each topic will be discussed, and include 
>reminders of key points. Most people who do public speaking use a 
>written outline for easy reference during their program.
>For example, in your podcast I've often noticed you would start into a 
>subject, go um wait, start something else, come back to the earlier 
>subject, and then go I forgot to mention this, etc. If you had an 
>outline of your program brailled up and sitting on your desk in front of 
>you all you would need to do is look up your show notes and remember 
>what it is you wanted to talk about.
>Second, you might want to remember to stay a foot or so away from your 
>microphone. A lot of newby podcasters make the mistake of getting right 
>up on their microphone, talk into it, and get a really distorted section 
>of the cast. The rule of thumb is to be at least 12 inches away from the 
>microphone in order to get a clean recording. it also will give your 
>podcast a level recording volume.
>Third, if you are going to demonstrate something that you can't explain 
>while you re playing it would be a good idea to cover it to some degree 
>before actually letting the player hear it being played out. An example 
>of this is the combat portion of your podcast. You didn't really explain 
>the combat very well, and while I could hear you fighting the enemy 
>ships I simply had no idea how you were doing it. You may have avoided 
>some confusion by spending a minute or two before hand explaining step 
>by step how to combat enemies in the game.
>Last, you might want to spend a minute or so before your podcast just 
>doing some basic setup for your show. An example is I noticed part way 
>into your show you launched the game, and then spent 30 seconds or so 
>fiddling around with the jaws speech rate, logging into the game, and so 
>on. You might want to set that up to start with, or pause the recording 
>while you fiddle around with this or that. If you do so your podcast 
>will come off a little more professionally done, and save on file size 
>as well.
>Hth.
>
>
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