I've played this game before, and love it. I'll check it out again and  
let you know if there should be anything changed for screen readers.  
Mainly just maps, but that's in every mud. Gotta love time traveling.
On Jun 8, 2008, at 8:57 PM, Ryan ... wrote:

> Hello all. My name is Ryan and I'm part of the staff of a text-based
> game (read: MUD) that has been looking at getting our name out to a
> few new groups of gamers. This list at Audyssey came highly
> recommended by one of our long-time players, so pardon the
> interruption for a bit of an advert.
>
> About the game:
>
> LegendMUD is a rich landscape based on a heavily modified version of
> DikuMUD. LegendMUD first went public February 14th, 1994, and has
> operated continually since that date. For the past 14 years, Legend
> has expanded both in physical size as well as consistently developing
> unique features that set it apart from the vast majority of MUDs
> available.
>
> LegendMUD has also continued with the same theme for these last 14
> years: it is an environment built to give life to the legends and
> myths of mankind's history. LegendMUD is divided into three eras of
> history: Ancient, Medieval, and Industrial. Within each of those eras
> exists dozens of interconnected areas, each displaying a rich tapestry
> of legend and lore. Dozens of quests are sprinkled liberally
> throughout LegendMUD to allow players to travel between the three eras
> as well as hundreds of quests that range from simple to epic in
> nature.
>
> Each of the eras contains over 15 unique areas. These can range from
> Imperial Rome to Feudal Japan to the Russian Revolution at Petrograd.
> Every one of these areas is carefully crafted to be unique yet still
> fit into the overall landscape of LegendMUD: NPCs based on actual
> historical figures; scores of carefully designed and
> environment-correct items, equipment, and food stuffs; and rooms and
> quests written to fully immerse the player into those localized
> legends.
>
> LegendMUD features a 'classless' skills system, free-forming clan
> system, player housing and equipment customization options, optional
> playerkilling and roleplaying, an account system for multiple
> characters, and a staff that is constantly involved in making the game
> a welcoming and entertaining place to play.
>
> LegendMUD is also regularly expanding. In the past 24 months Ancient
> Carthage, Medieval Japan, Industrial Petrograd, Dartmoor England, and
> Ancient Rome have all been added to the long list of areas.
>
> About playing:
> Connecting to us is as easy as connecting to any other MUD-type game.
> The IP address is mud.legendmud.org port 9999.
>
> We have a Novice channel set up to help new players get themselves
> established and a clan dedicated to helping new players. So if you
> give us a try and need assistance, just ask!
>
> If you have any questions about getting started, feel free to contact
> me directly at [EMAIL PROTECTED] and I'd be happy to help.
> Thanks!
>
> ---
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