Hi Jim,
Yes, that is one of the things I really like about Puppy1. it isn't a 
game where you play 10 rounds and it is over. It gets harder and harder 
until you either top your last score or get to a point where it is 
humanly impossible. that is the way many of the Atari 2600 games were 
designed, and a lot of kids of today don't understand the fixation kids 
of my generation had with those systems.
The simple truth is when I was growing up the kids of my generation use 
to play the Atari games paring off in compititions seeing who could rack 
up the highest score in Space Invaders, Asteroids, Missile Command, etc. 
It wasn't about killer 3D graphics, awesome 3D effects, or involved 
story lines. It was all about two or three kids getting together, having 
fun, and challenging each other to a duel of joysticks. Those games were 
impossible to beat, and after a point the enemies were coming at you so 
fast  it was difficult to keep up with the game. Though, it didn't stop 
us from trying to kill them all anyway.


Jim Kitchen wrote:
>  but...
> Hi Karl,
> 
> Cool! congratulations!  It looks like you kicked the Puppy1 games tail.
> 
> I did write the game so that it got harder and harder each round.  I was 
> thinking that a score of a million would be good.  You more than doubled 
> that.  Nice job!
> 
> I might make it in version 2 so that it doesn't get harder as quickly, but I 
> do think that it should get harder and harder until it is impossible.  You 
> know like it was stated that the old Atari games did.
> 
> Again congratulations.
> 
> BFN


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