Hi Jim, Yes, that is one of the things I really like about Puppy1. it isn't a game where you play 10 rounds and it is over. It gets harder and harder until you either top your last score or get to a point where it is humanly impossible. that is the way many of the Atari 2600 games were designed, and a lot of kids of today don't understand the fixation kids of my generation had with those systems. The simple truth is when I was growing up the kids of my generation use to play the Atari games paring off in compititions seeing who could rack up the highest score in Space Invaders, Asteroids, Missile Command, etc. It wasn't about killer 3D graphics, awesome 3D effects, or involved story lines. It was all about two or three kids getting together, having fun, and challenging each other to a duel of joysticks. Those games were impossible to beat, and after a point the enemies were coming at you so fast it was difficult to keep up with the game. Though, it didn't stop us from trying to kill them all anyway.
Jim Kitchen wrote: > but... > Hi Karl, > > Cool! congratulations! It looks like you kicked the Puppy1 games tail. > > I did write the game so that it got harder and harder each round. I was > thinking that a score of a million would be good. You more than doubled > that. Nice job! > > I might make it in version 2 so that it doesn't get harder as quickly, but I > do think that it should get harder and harder until it is impossible. You > know like it was stated that the old Atari games did. > > Again congratulations. > > BFN --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
