can we remap the right control key though to something else as i dont  
have one
thanks will

On 4 Jul 2008, at 14:51, Thomas Ward wrote:

> Hi Jim,
> Yes, that is one of the things I really like about Puppy1. it isn't a
> game where you play 10 rounds and it is over. It gets harder and  
> harder
> until you either top your last score or get to a point where it is
> humanly impossible. that is the way many of the Atari 2600 games were
> designed, and a lot of kids of today don't understand the fixation  
> kids
> of my generation had with those systems.
> The simple truth is when I was growing up the kids of my generation  
> use
> to play the Atari games paring off in compititions seeing who could  
> rack
> up the highest score in Space Invaders, Asteroids, Missile Command,  
> etc.
> It wasn't about killer 3D graphics, awesome 3D effects, or involved
> story lines. It was all about two or three kids getting together,  
> having
> fun, and challenging each other to a duel of joysticks. Those games  
> were
> impossible to beat, and after a point the enemies were coming at you  
> so
> fast  it was difficult to keep up with the game. Though, it didn't  
> stop
> us from trying to kill them all anyway.
>
>
> Jim Kitchen wrote:
>> but...
>> Hi Karl,
>>
>> Cool! congratulations!  It looks like you kicked the Puppy1 games  
>> tail.
>>
>> I did write the game so that it got harder and harder each round.   
>> I was thinking that a score of a million would be good.  You more  
>> than doubled that.  Nice job!
>>
>> I might make it in version 2 so that it doesn't get harder as  
>> quickly, but I do think that it should get harder and harder until  
>> it is impossible.  You know like it was stated that the old Atari  
>> games did.
>>
>> Again congratulations.
>>
>> BFN
>
>
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