Having never played it when it was around I couldn't compare any game that 
happens to come around with the original, but it sounds like something I 
would've liked to try out for sure.  You'd probably have to get people to 
do the voices, and not having any experience with programming I don't know 
how hard it'd be to program, but it sounds like an interesting game.  I'd 
probably buy it just to take a look at it and see what all it was about.

MissWings

At 08:56 PM 7/14/2008, Bryan Peterson wrote:

>Hi all,
>   Over the past few days I've been browsing Wikipedia looking at their 
> info on old NES games I used to play or watch my siblings play. There are 
> quite a few games that I'd forgotten about but was reminded of during my 
> search for others. One such game was Maniac Mansion, developed by Lucas 
> Arts originally for the computer but later ported to such systems as the 
> old NES. Just a little while ago I got to thinking about how easy or hard 
> it would be to create a game like that for the blind gaming market. 
> Technically it might be fairly easy since it uses a point and click, 
> menu-based style of gameplay like in the Bavisoft games. You click a verb 
> and then an object or person. You might have the usual verbs like take, 
> use, talk to and stuff like that. So you'd click, let's say Use Toilet. 
> If you made a logical combination you would perform the action.
>   But Maniac Mansion was very much a humorous title. The premise was that 
> a mad scientist, Fred Edison, lived in a mansion with his wife Edna and 
> his son Ed. Twenty years ago a sentient, alien meteor crashed near his 
> house and took control of his mind. It decided to use Fred to invent a 
> machine to steal the brains of the young people of Earth. That's where 
> you came in. You played as Dave, a college kid out to rescue his 
> girlfriend Sandy from the Edisons' mansion. But you couldn't do italone, 
> so you enlisted the aid of two other friends, whom you'd choose from a 
> roster of six at the start of the game. Each characer had his/her own 
> strengths, weaknesses and even their own plot, which made the replay 
> value of the game extremely high. On your quest you could meet all the 
> whacky characters who called the mansion home. It was extremely puzzle 
> oriented but at the same time there was all kinds of weird stuff you 
> could do just for fun. One infamous thing was the ability to steal the h
>  amster belonging to Ed and microwave it. ou could then give it to him. 
> Of course since he would ultimately prove to be your best hope for 
> completing the game, you probably wouldn't want to do that. Personally I 
> liked the idea of playing doorbell ditchers with him.
>   But I got to thinking that it'd be neat if someone decided to create a 
> game similar to Maniac Mansion. We've got plenty of the Interactive 
> Fiction style of game, which certainly seems to fit what Maniac Mansion 
> is, but nothing quite so enjoyable. So I thought I'd start this thread 
> and see who all remembers that game and what the general feeling would be 
> about an audio game in tat same style.
>Time is an illusion, lunchtime doubly so.
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