It sounds like an interesting concept, but who knows if anyone else agrees 
with us!

MissWings

At 11:20 PM 7/14/2008, Bryan Peterson wrote:

>The est part was deending on who you had in your party and what they did the
>ending could be different. So there were quite a few possible endings.
>Time is an illusion, lunchtime doubly so.
>----- Original Message -----
>From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
>To: "Gamers Discussion list" <[email protected]>
>Sent: Monday, July 14, 2008 9:58 PM
>Subject: Re: [Audyssey] Maniac Mansion?
>
>
> > it does sound like the replay would be great!  I did like the ease of the
> > bavisoft stuff but once you've been through the game that's the end of it
> > all.  BTW wouldn't mind some help in chillingham if anyone's completed it.
> > *grin*
> >
> >
> > Ron
> >
> > ----- Original Message -----
> > From: "Bryan Peterson" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Monday, July 14, 2008 11:18 PM
> > Subject: Re: [Audyssey] Maniac Mansion?
> >
> >
> > My thoughts exactly.
> > Time is an illusion, lunchtime doubly so.
> > ----- Original Message -----
> > From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
> > To: "Gamers Discussion list" <[email protected]>
> > Sent: Monday, July 14, 2008 9:15 PM
> > Subject: Re: [Audyssey] Maniac Mansion?
> >
> >
> >> It wasn't one I've ever played, but sounds great!
> >>
> >> ----- Original Message -----
> >> From: "MissWings" <[EMAIL PROTECTED]>
> >> To: "Gamers Discussion list" <[email protected]>; "Gamers Discussion
> >> list"
> >> <[email protected]>
> >> Sent: Monday, July 14, 2008 10:41 PM
> >> Subject: Re: [Audyssey] Maniac Mansion?
> >>
> >>
> >> Having never played it when it was around I couldn't compare any game
> >> that
> >> happens to come around with the original, but it sounds like something I
> >> would've liked to try out for sure.  You'd probably have to get people to
> >> do the voices, and not having any experience with programming I don't
> >> know
> >> how hard it'd be to program, but it sounds like an interesting game.  I'd
> >> probably buy it just to take a look at it and see what all it was about.
> >>
> >> MissWings
> >>
> >> At 08:56 PM 7/14/2008, Bryan Peterson wrote:
> >>
> >>>Hi all,
> >>>   Over the past few days I've been browsing Wikipedia looking at their
> >>> info on old NES games I used to play or watch my siblings play. There
> >>> are
> >>> quite a few games that I'd forgotten about but was reminded of during my
> >>> search for others. One such game was Maniac Mansion, developed by Lucas
> >>> Arts originally for the computer but later ported to such systems as the
> >>> old NES. Just a little while ago I got to thinking about how easy or
> >>> hard
> >>> it would be to create a game like that for the blind gaming market.
> >>> Technically it might be fairly easy since it uses a point and click,
> >>> menu-based style of gameplay like in the Bavisoft games. You click a
> >>> verb
> >>> and then an object or person. You might have the usual verbs like take,
> >>> use, talk to and stuff like that. So you'd click, let's say Use Toilet.
> >>> If you made a logical combination you would perform the action.
> >>>   But Maniac Mansion was very much a humorous title. The premise was
> >>> that
> >>> a mad scientist, Fred Edison, lived in a mansion with his wife Edna and
> >>> his son Ed. Twenty years ago a sentient, alien meteor crashed near his
> >>> house and took control of his mind. It decided to use Fred to invent a
> >>> machine to steal the brains of the young people of Earth. That's where
> >>> you came in. You played as Dave, a college kid out to rescue his
> >>> girlfriend Sandy from the Edisons' mansion. But you couldn't do italone,
> >>> so you enlisted the aid of two other friends, whom you'd choose from a
> >>> roster of six at the start of the game. Each characer had his/her own
> >>> strengths, weaknesses and even their own plot, which made the replay
> >>> value of the game extremely high. On your quest you could meet all the
> >>> whacky characters who called the mansion home. It was extremely puzzle
> >>> oriented but at the same time there was all kinds of weird stuff you
> >>> could do just for fun. One infamous thing was the ability to steal the h
> >>>  amster belonging to Ed and microwave it. ou could then give it to him.
> >>> Of course since he would ultimately prove to be your best hope for
> >>> completing the game, you probably wouldn't want to do that. Personally I
> >>> liked the idea of playing doorbell ditchers with him.
> >>>   But I got to thinking that it'd be neat if someone decided to create a
> >>> game similar to Maniac Mansion. We've got plenty of the Interactive
> >>> Fiction style of game, which certainly seems to fit what Maniac Mansion
> >>> is, but nothing quite so enjoyable. So I thought I'd start this thread
> >>> and see who all remembers that game and what the general feeling would
> >>> be
> >>> about an audio game in tat same style.
> >>>Time is an illusion, lunchtime doubly so.
> >>>---
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> >>>
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> >>>6:49 AM
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