Hi John,

quote
I think it was Che sometime last year who was lamenting that his game,
which has been spoken of well by people who play it, hadn't been
downloaded as much as he'd hoped. And his game is free.
End quote

Actually, Rail Racer is not a free product. What the issue was is that 
when Che initially released Rail Racer he was disappointed in the low 
number of sales he was making. He expected, hoped for, a much larger 
number of sales and it took a long time to get up to 200 sales. Che has 
finally managed to get a reasonable amount of sales now, but it took him 
several months to get the amount of sales he expected to have in the 
first couple of months.
His disappointment is understandable. He was a brand new game developer, 
didn't know exactly what to expect from the market, and when it took a 
long time to meet those expectations he was disappointed initially. Now, 
that time has passed he is satisfied with his sales, but they certainly 
could have been better of course.
The big lesson we have all learned from this is we shouldn't kill 
ourselves creating the most advanced game possible. Jim's games are 
simple, fun, games that can get completed because they don't take years 
to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc 
and they haven't done as well as I hoped.

---
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