Hi John, quote I think it was Che sometime last year who was lamenting that his game, which has been spoken of well by people who play it, hadn't been downloaded as much as he'd hoped. And his game is free. End quote
Actually, Rail Racer is not a free product. What the issue was is that when Che initially released Rail Racer he was disappointed in the low number of sales he was making. He expected, hoped for, a much larger number of sales and it took a long time to get up to 200 sales. Che has finally managed to get a reasonable amount of sales now, but it took him several months to get the amount of sales he expected to have in the first couple of months. His disappointment is understandable. He was a brand new game developer, didn't know exactly what to expect from the market, and when it took a long time to meet those expectations he was disappointed initially. Now, that time has passed he is satisfied with his sales, but they certainly could have been better of course. The big lesson we have all learned from this is we shouldn't kill ourselves creating the most advanced game possible. Jim's games are simple, fun, games that can get completed because they don't take years to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc and they haven't done as well as I hoped. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
