Great to know Damien! I think acefire would rock as a full blown fighting 
game. the music is definitely amazing!

----- Original Message ----- 
From: "Damien Sadler" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, August 01, 2008 2:39 PM
Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game 
marked


> Hi Yohandy,
> I understand. Acefire is slowly expanding though. One day it might be 
> built
> up to a fighting game, you never know.
> There are still things I must learn about games programming before I can
> even get to proper fighting. For example, at the moment I only really know
> how to do turnbased stuff, but I'll get there. I have several developers 
> out
> there who are helping me out, and source codes to some abandoned games 
> that
> I'm slowly sifting through, so one day...
> As for completely new ideas, that's why I came up with Bomb Blaster. I'm
> still in the process of writing code for it, but at the moment I'm at a
> sticking point with both development and sound effects, so I can't 
> continue
> until I have tackled these small barriers. I have the music all sorted, 
> I've
> got the menu sorted, and your character can walk and go through doors 
> right
> now, just to give you an idea on the progress of BB. Soon, now that I have 
> a
> moving object sound panning module, I can begin to put items and other
> characters into play.
> Thanks.
> Regards,
> Damien.
>
>
>
> ----- Original Message ----- 
> From: "Yohandy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Friday, August 01, 2008 6:28 PM
> Subject: [Audyssey] fighting games was Re: my oppinion to the game marked
>
>
>>I think what the community really wants is complex games, and online
>> playability. I've played acefire, and it is fun, but I don't really like
>> the
>> randomness aspect. If I beat an opponent, I wanted to be due to skill, 
>> not
>> a
>> random number generator. I'm not criticizing the game in any way, just
>> putting my opinion out there. I've only played the demo mind you, but I
>> suspect the online version is almost identical, only with a real opponent
>> and not a computer player. Now if you were to create an actual fighting
>> game, and it had online playability, I'd be the first to buy it. I
>> absolutely love fighting games.  not sure why there haven't been any
>> fighting audiogames created,  I don't imagine it would be all that
>> difficult. Now we're on the subject, any of you checked out the Mortal
>> Kombat VS dc universe videos that have come out recently? The game sounds
>> absolutely amazing. I'll be buying a ps3 for sure in the next few months
>> mainly to play this game.
>>
>> ----- Original Message ----- 
>> From: "Damien Sadler" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Friday, August 01, 2008 7:20 AM
>> Subject: Re: [Audyssey] my oppinion to the game marked
>>
>>
>>> No. I worked quite hard on Acefire, no matter how simple it is, and
>>> things
>>> didn't go as planned for me either.
>>> As far as Acefire goes, do you guys want any new features in it? If so,
>>> what
>>> would you like? I have quite a lot of time to work on it, I've already
>>> fixed
>>> some bugs, added a message notification system so you know when an 
>>> online
>>> opponent is typing, there's going to be more insults, etc.
>>> Please get back to me.
>>> Regards,
>>> Damien
>>>
>>>
>>>
>>>
>>> ----- Original Message ----- 
>>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]>
>>> Sent: Friday, August 01, 2008 12:07 PM
>>> Subject: Re: [Audyssey] my oppinion to the game marked
>>>
>>>
>>>> Hi John,
>>>>
>>>> quote
>>>> I think it was Che sometime last year who was lamenting that his game,
>>>> which has been spoken of well by people who play it, hadn't been
>>>> downloaded as much as he'd hoped. And his game is free.
>>>> End quote
>>>>
>>>> Actually, Rail Racer is not a free product. What the issue was is that
>>>> when Che initially released Rail Racer he was disappointed in the low
>>>> number of sales he was making. He expected, hoped for, a much larger
>>>> number of sales and it took a long time to get up to 200 sales. Che has
>>>> finally managed to get a reasonable amount of sales now, but it took 
>>>> him
>>>> several months to get the amount of sales he expected to have in the
>>>> first couple of months.
>>>> His disappointment is understandable. He was a brand new game 
>>>> developer,
>>>> didn't know exactly what to expect from the market, and when it took a
>>>> long time to meet those expectations he was disappointed initially. 
>>>> Now,
>>>> that time has passed he is satisfied with his sales, but they certainly
>>>> could have been better of course.
>>>> The big lesson we have all learned from this is we shouldn't kill
>>>> ourselves creating the most advanced game possible. Jim's games are
>>>> simple, fun, games that can get completed because they don't take years
>>>> to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc
>>>> and they haven't done as well as I hoped.
>>>>
>>>> ---
>>>> Gamers mailing list __ [email protected]
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>>>
>>>
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>>> Gamers mailing list __ [email protected]
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>>
>>
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>> Gamers mailing list __ [email protected]
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>
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> Gamers mailing list __ [email protected]
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