Great to know Damien! I think acefire would rock as a full blown fighting game. the music is definitely amazing!
----- Original Message ----- From: "Damien Sadler" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, August 01, 2008 2:39 PM Subject: Re: [Audyssey] fighting games was Re: my oppinion to the game marked > Hi Yohandy, > I understand. Acefire is slowly expanding though. One day it might be > built > up to a fighting game, you never know. > There are still things I must learn about games programming before I can > even get to proper fighting. For example, at the moment I only really know > how to do turnbased stuff, but I'll get there. I have several developers > out > there who are helping me out, and source codes to some abandoned games > that > I'm slowly sifting through, so one day... > As for completely new ideas, that's why I came up with Bomb Blaster. I'm > still in the process of writing code for it, but at the moment I'm at a > sticking point with both development and sound effects, so I can't > continue > until I have tackled these small barriers. I have the music all sorted, > I've > got the menu sorted, and your character can walk and go through doors > right > now, just to give you an idea on the progress of BB. Soon, now that I have > a > moving object sound panning module, I can begin to put items and other > characters into play. > Thanks. > Regards, > Damien. > > > > ----- Original Message ----- > From: "Yohandy" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Friday, August 01, 2008 6:28 PM > Subject: [Audyssey] fighting games was Re: my oppinion to the game marked > > >>I think what the community really wants is complex games, and online >> playability. I've played acefire, and it is fun, but I don't really like >> the >> randomness aspect. If I beat an opponent, I wanted to be due to skill, >> not >> a >> random number generator. I'm not criticizing the game in any way, just >> putting my opinion out there. I've only played the demo mind you, but I >> suspect the online version is almost identical, only with a real opponent >> and not a computer player. Now if you were to create an actual fighting >> game, and it had online playability, I'd be the first to buy it. I >> absolutely love fighting games. not sure why there haven't been any >> fighting audiogames created, I don't imagine it would be all that >> difficult. Now we're on the subject, any of you checked out the Mortal >> Kombat VS dc universe videos that have come out recently? The game sounds >> absolutely amazing. I'll be buying a ps3 for sure in the next few months >> mainly to play this game. >> >> ----- Original Message ----- >> From: "Damien Sadler" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Friday, August 01, 2008 7:20 AM >> Subject: Re: [Audyssey] my oppinion to the game marked >> >> >>> No. I worked quite hard on Acefire, no matter how simple it is, and >>> things >>> didn't go as planned for me either. >>> As far as Acefire goes, do you guys want any new features in it? If so, >>> what >>> would you like? I have quite a lot of time to work on it, I've already >>> fixed >>> some bugs, added a message notification system so you know when an >>> online >>> opponent is typing, there's going to be more insults, etc. >>> Please get back to me. >>> Regards, >>> Damien >>> >>> >>> >>> >>> ----- Original Message ----- >>> From: "Thomas Ward" <[EMAIL PROTECTED]> >>> To: <[EMAIL PROTECTED]>; "Gamers Discussion list" <[email protected]> >>> Sent: Friday, August 01, 2008 12:07 PM >>> Subject: Re: [Audyssey] my oppinion to the game marked >>> >>> >>>> Hi John, >>>> >>>> quote >>>> I think it was Che sometime last year who was lamenting that his game, >>>> which has been spoken of well by people who play it, hadn't been >>>> downloaded as much as he'd hoped. And his game is free. >>>> End quote >>>> >>>> Actually, Rail Racer is not a free product. What the issue was is that >>>> when Che initially released Rail Racer he was disappointed in the low >>>> number of sales he was making. He expected, hoped for, a much larger >>>> number of sales and it took a long time to get up to 200 sales. Che has >>>> finally managed to get a reasonable amount of sales now, but it took >>>> him >>>> several months to get the amount of sales he expected to have in the >>>> first couple of months. >>>> His disappointment is understandable. He was a brand new game >>>> developer, >>>> didn't know exactly what to expect from the market, and when it took a >>>> long time to meet those expectations he was disappointed initially. >>>> Now, >>>> that time has passed he is satisfied with his sales, but they certainly >>>> could have been better of course. >>>> The big lesson we have all learned from this is we shouldn't kill >>>> ourselves creating the most advanced game possible. Jim's games are >>>> simple, fun, games that can get completed because they don't take years >>>> to bring to completion. I worked hard on STFC, Montezuma'sRevenge, etc >>>> and they haven't done as well as I hoped. >>>> >>>> --- >>>> Gamers mailing list __ [email protected] >>>> If you want to leave the list, send E-mail to >>>> [EMAIL PROTECTED] >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/[EMAIL PROTECTED] >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to [EMAIL PROTECTED] >>> >>> >>> --- >>> Gamers mailing list __ [email protected] >>> If you want to leave the list, send E-mail to >>> [EMAIL PROTECTED] >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/[EMAIL PROTECTED] >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to [EMAIL PROTECTED] >> >> >> --- >> Gamers mailing list __ [email protected] >> If you want to leave the list, send E-mail to >> [EMAIL PROTECTED] >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/[EMAIL PROTECTED] >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to [EMAIL PROTECTED] > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
