Hi Ryan and all,
Well, sometimes giving your source to someone you trust isn't safe. Back 
when Mac OS was going graphical in the early 90's Apple hired Microsoft, 
Bill Gates and his gang, to fix and add features to the newest version 
ofMac OS. Even though they had legal agreements up the butt, a friendly 
working relationship at that time, it turned out to be a mistake for 
Appple. As soon as Microsoft finished with their end of the deal they 
turned right around and stole, well, legally took all of the updates 
they just put in Mac OS plus all of Apples ideas and put them into 
Windows. Microsoft ended up getting all the glory for the features, and 
Mac OS looked like copy cats when it was their ideas and features to 
begin with.
However, one big diference that were not lost on the true techies is 
that the wripped off Mac OS graphical user interface, we call Windows 
95, was much less stable than Mac OS that was released for Apples' own 
desktops at the same time. Mac OS has always been more stable and better 
designed than Windows, but they made many mistakes like that one that 
allowed Windows 95 to be marketed with their own ideas, features, and 
graphics technologies at that time.

Ryan Smith wrote:
> Hi,
> That's why I never make projects open-source, and only give the source
> to people I trust completely. You also have SDM 3 and 4 releases in
> 2008. 2008 is not over yet. SDM 4 took alot of time, especially the 3D
> game, which was worth it in the end. I would always be more willing to
> give out source when the game is released, however still, they add a
> small feature that's 3 lines and doesn't work, and call it there
> software. I do like open-source projects, but helping people with huge
> software can be a pain, usually because you don't know what the var's
> are, then you have to look at the comments, or ask them since there
> aren't any. I wouldn't call SDM a "high-quality" game, however it's
> pretty fun if you don't have anything else to do. Currently, user's
> cannot get past the side scroller. Once I fixed that, I had major
> issues with the scoreboards, huge errors and hours of debugging. I
> fixed them all, and SDM 4.1 will be out soon. I hope to release RMUD
> within 2008, depending if the MOO is complete.
> 
> -Ryan s
> 
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