The three-way isn't really that accessible. You don't know what question's 
up on the sscreen, so even though you can hear the answer's change it's 
still not that accessible. And you don't know what answer's on the screen.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Orin" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, August 11, 2008 2:57 PM
Subject: Re: [Audyssey] You Don't Know Jack


> I've played YDKJ before, and the three way questions seem accessible.
> I've played it. I think the only thing that isn't accessible is the
> Jack Attack.
> On Aug 11, 2008, at 1:31 PM, Bryan Peterson wrote:
>
>> I can't remember if I've ever posted something like this here, but
>> if I have I apologize. But recently I got to thinking about the You
>> Don't Know Jack computer games and how cool it would be to see
>> something like those games made for the AG market. For those who
>> aren't familiar, You Don't Know Jack is a game that simulates a TV
>> game show. Most of the games allowed as many as three players to
>> play simultaneously, in either a seven-question minigame or a twenty-
>> one question tournament game. The way the game works is that the
>> players select from a choice of three categories, then the host, who
>> never actually appears onscreen, reads a question pertaining to that
>> category. The categories usually have humorous names and the
>> questions themselves are generally worded and read in a humorous
>> manner. Each question is also worth a certain amount of money. The
>> first player to buzz in gets the chance to answer the question,
>> losing money if they get it wrong or gaining money if they get it
>> right. The one with the correct answer also gets to select from the
>> next set of categories, which is different with each question. The
>> host is usually a wisecracker who leaves the players with no
>> illusions as to what he thinks of their performance.
>>  There were also quite a few other different types of questions in
>> the game besides the multiple choice question. Some required you to
>> actually type your response, others had you getting seven names or
>> objects and then two categories. Your goal was then to determine
>> whether each of the seven names fell into one of the two categories,
>> the other or, in some cases, both. Only one player participates in
>> those questions. There was also the three-way question, in which all
>> three playersplay at once. In this type of question you're given a
>> main category, then three possible choices. Then various questions
>> appear on screen, each question pertaining to one of the three
>> choices. For example you'd have three choices, Kirk, Spock and
>> McCoy. You might get the question Known as Bones? So you'd buzz in
>> when McCoy was lit up. This round continued until one layer answered
>> a certain number of questions (usually seven), or until the time
>> limit ran out.
>>  The final round is generally called the Jack Attack, and all
>> players play simultaneously. Here, you're given a clue, then a bunch
>> of questions pertaining to it. Then various possible answers will
>> flash onscreen and you have to buzz in. The usual principle applies.
>> You get money for each right answer and lose for each wrong one. The
>> game ends either when one player gets seven correct responses or if
>> they take too long to finish the puzzle. Then the player with the
>> most money is crowned the winner while the loser gets ridiculed by
>> the host and the audience chants You don't know jack!
>>  The games were for the most part very accessible, with the
>> exceptions of the three-way and Jack Attack questions. But I got to
>> thinking it'd be neat if we got a fully accessible game in the same
>> style. The closest character to the YDKJ host we have in the Audio
>> Games market aside from Liam handing out trophies in Judgment Day,
>> is Bow Linball from Ten Pin Alley. But as a fan of most of the YDK
>> games I'd love to see something similar in the AG market and I'm
>> curious to see what other folks think.
>> Time is an illusion, lunchtime doubly so.
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