for reading the manual initially i agree, but in esp pinball extreme where
the gameplay, ---- and largely the keys, actually can change from table to
table I find it to be a pest if i just want to quickly bang on the game for
five minutes after a long stretch of absense.
i love reading manuals before I start playing a new game, ---- but to read
manuals again and again just because I haven't played a certain game for a
while feels rather redundent to me.
that's one thing i really like in Jim's games, and the gma engine, there are
ways of very quickly reviewing keys and basic gameplay instructions from
within the game.
Beware the Grue!
Dark.
----- Original Message -----
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, November 13, 2008 12:38 AM
Subject: Re: [Audyssey] Another Draconis thought
That's why a manual in HTML format is so cool. You can easily and quickly
get to what you want to look for. Review it before playing. It only
takes a minute of so.
---
Pretty is as pretty does.
----- Original Message -----
From: "dark" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Tuesday, November 11, 2008 4:24 AM
Subject: [Audyssey] Another Draconis thought
I was just playing some pinball and another thought occurred to me.
It'd be great if there was a way to read each table's description in Esp
pinball Xtreme and the party pack (and hopefully future party packs),
without having to close the program and open an html guide.
perhaps each table could have a "read table description" option in it's
menue, which would read the appropriate section from the manual using
Sapi. that would save casual pinball players like myself, ----- and
especially ones with head's like empty buckets (even more like myself!),
a lot of unnecessary opening and closing of programs.
Beware the Grue!
Dark.
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