I understand, but there are also legal issues to contend with. Sometimes developers will come after you if your game is even remotely similar to theirs. THomas Ward not only got served with a cease and desist letter about Montezuma's Revenge, but he had to change tactics again when he thought of calling it Return instead of Revenge. Another developer wanted him to change it. Rather than fight a legal battle he couldn't afford he did the onl thing he felt he could. I'd have done the same in his shoes. Besides, even forgetting the potential for legal trouble, as I said a game like what we'd all like to see, particularly a fullscale RPG, would take years to develop alone. And every developer works differently so banding together isn't an option either. That's why BSC Games had to scrap Castle Quest. That did upset me of course but it just proves that working with another developer isn't always a viable option.
You have acquired the skill of Weaponry Theremin.
Your current level of mastery is 10 Apprentice.
----- Original Message ----- From: "michael barnes" <c...@samobile.net>
To: <gamers@audyssey.org>
Sent: Monday, August 10, 2009 2:19 AM
Subject: Re: [Audyssey] making old video games audio games


yes some of those games might be hard to make but if you don't try your never know i guess i just miss playing my video games

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