When the game is ready, I'll be curious as to how the location of all the
players can be determined by the game player. Hopefully, we can play
against other people as well as against the computer. Another thought,
although I don't know how popular this would be, would be to be able to set
your offense or defense, then someone else at your computer sets up the
other side, and then the play is run. Not as good as reacting to changing
situations on the fly, but it's a thought.
---
Shepherds are the best beasts.
----- Original Message -----
From: "Che" <c...@blindadrenaline.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, August 14, 2009 2:46 PM
Subject: Re: [Audyssey] che's football game
keyboard support will definately be supported, but i can't promise it will
be as fulfilling an experience without using a mouse or joystick, the
keyboard is simply too limiting, and personally i hate playing action
games of any type with it.
For example, with the mouse, the speed of your pass will be determined by
how quickly you flick the mouse forward, replicating this action on the
keyboard is a pain at best.
as for offline play and the rest, i'm keeping all that under wraps for
now, both to keep folks from complaining about how the final product will
be before its even started an alpha, and also because i'm not completely
sure about some of these aspects myself. as the development cycle matures,
different possibilities open themselves up, but i'll let you all know
where we're headed as things get closer to alpha.
what i can promise you is it will be a sports game we can all be proud
of.
regarding beta testing, which is still a long ways off, i am limiting the
initial testing to the purchasers of rail racer, i believe in rewarding
those that have supported my efforts, and the folks playing railr acer are
some of the best hard core gamers out there anyhow in my opinion, and able
to give me solid feedback.
later
che
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