If this game was made with sighted people in mind, do you think they'd hear a beep or whatever right before the pit? guess what? they won't. they'll see it. So why can't you guys use the commands at your disposal to figure things out? they aren't there because the dev enjoys adding extra keyboard commands, but to help the player



----- Original Message ----- From: "Matheus" <an...@bol.com.br>
To: <gamers@audyssey.org>
Sent: Wednesday, September 30, 2009 6:34 AM
Subject: Re: [Audyssey] beat mota and suggestions etc.


well, i agree with you.
but if thomas agrees to my suggestion it whould be more logical, since
it will give the player a opportunity to learn the game on the easy
difficulties, and by practicing even knowing where the traps are, and
distance should you be before jumping, etc.
and challenging the player to try the next difficulties by adding this.

-----Mensagem original-----
De: william lomas <lomaswill...@googlemail.com>
Para: Gamers Discussion list <gamers@audyssey.org>
Data: Quarta, 30 de Setembro de 2009 11:23
Assunto: Re: [Audyssey] beat mota and suggestions etc.

no i think if the warnings of firepits are there it is to easy

On 30 Sep 2009, at 11:16, peter Mahach wrote:

hello thomas, although I was not posting to the list I did play mota
and yes it's more challenging than beta6.
a few seconds ago I finally managed to beat the game, and so I
decided to write this email. first of all there should be some sort
of a warning on fire pits, and I know many people already asked for
this.
I don't know if it's just I always was so close to them or what but
I always find the amazon warrior's death and hit sounds to be at
full volume in the center of the stereofield.
also, to  be honest I prefered the old boddyfall sound, but that's
just me I guess, and the breaving sound is played even when you die
and you're in the main menu.


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