Hi Jacob.
would it be possible to make such applications for use with gamebooks?
applications which would both hold a character's stats, and roll the
necessary dice in combat?
there are quite a few gamebooks online in which it's necessary to physically
keep a status sheet and roll dice, ---- and this process could be
considderably sped up by use of an application.
The most common system used in downloadable gamebooks is the Fighting
fantasy system, ---- a very functional but basic system the rules of which
can be read on http://www.arborell.com/ a site which itself features html
gamebooks with in built character sheet etc (though other ff adventures are
downloadable which do not have the convenience of being on that site).
There is also the slightly more complex system featured in the incredibly
high quality gamebooks on www.arborell.com itself, ---- and indeed a far
more complex system stil, ---- which runs over the many gamebooks in the
Lonewolf series, found on www.projectaon.org ---- which already has a couple
of apps written for it, ---- neither of which is sadly accessible as one
features dodgy java, and the other uses microsoft silverlight.
Something to help in any of these series would be welcomed by both Vi and
sighted people I think, sinse accept for the lonewolf series on project
aon, ----- none have any sort of application support in the way of stat
keeping or dice rolling.
Beware the grue!
Dark.
----- Original Message -----
From: "Jacob Kruger" <jac...@mailzone.co.za>
To: <gamers@audyssey.org>
Sent: Sunday, November 08, 2009 12:09 AM
Subject: [Audyssey] RPG Character sheet management software
Have just sort of finished off putting together my small piece of software
to manage a character sheet for a version of role playing called
RuneQuest:
http://www.runequest.za.org/
It's basically a different version of dungeons and dragons FWIW, and my
app is only really made to let me do better than using my laptop to edit a
text file, along with a small dice rolling app I made before, but it
basically builds a sort of dynamic interface based on an XML character
data sheet, and I suppose could also be used easily enough, without too
much modification to just carry out a form of info management since it
literally builds the user interface based on the data in the XML text
file, but is a little focused on the role playing functionality in that,
for example, the dice rolling functionality is hard coded into it,
although the various dice rolling ranges/options are also populated from a
separate XML file to allow editing when not in the development
environment.
Anyway, this bit of software lets you load new blank characters, edit the
info including adding categories of information, editing these categories,
and items and then lets you save the character sheets for future
reference/reuse etc.
It's done in newish microsoft technology - .Net framework 3.5 development
environment, so might need an up to date computer to use it, but runs fine
on both my XP home work machine as well as my windows 7 work machine, but
they both have the development software installed on them, and I haven't
gotten around to putting together any form of installation package as of
yet since literally finished it off around 20 minutes ago - currently
around 2AM Sunday morning this side, but thought might as well post a
message here to find out if anyone would be interested in something like
this at all.
Also, while the interface is meant to also be usable/useful for sighted
people, I haven't yet had a sighted person try it out for me to see how
the dynamic interface generation affects the look/feel/layout of it, since
didn't do too much general windows development in the old days either, but
it works fine for me along with both jaws and NVDA, but suppose might not
look too good for a sightie...LOL!
(did try use things like window width percentages to try do what I think
should look alright, but in the old days when could see mostly worked on
webpages anyway)
It also sort of implements a tiny bit of re-use of your screenreader/MS
TTS voices to say things sometimes, but, the primary one you might notice
is that when it's loaded it'll initially tell you the name of the
character spoken even if you run a screen reader or not.
Stay well
Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'
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